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If the default domain is used, and this\n // last threshold is coincident with the maximum input value, we can\n // extend the niced upper bound by one tick to ensure uniform bin widths;\n // otherwise, we simply remove the last threshold. 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(value = typeof _ === \"function\" ? _ : constant(_), histogram) : value;\n };\n\n histogram.domain = function(_) {\n return arguments.length ? (domain = typeof _ === \"function\" ? _ : constant([_[0], _[1]]), histogram) : domain;\n };\n\n histogram.thresholds = function(_) {\n return arguments.length ? (threshold = typeof _ === \"function\" ? _ : constant(Array.isArray(_) ? slice.call(_) : _), histogram) : threshold;\n };\n\n return histogram;\n}\n","import ascending from \"./ascending.js\";\nimport bisector from \"./bisector.js\";\nimport number from \"./number.js\";\n\nconst ascendingBisect = bisector(ascending);\nexport const bisectRight = ascendingBisect.right;\nexport const bisectLeft = ascendingBisect.left;\nexport const bisectCenter = bisector(number).center;\nexport default bisectRight;\n","import ascending from \"./ascending.js\";\nimport descending from \"./descending.js\";\n\nexport default function bisector(f) {\n let compare1, compare2, delta;\n\n // If an accessor is specified, promote it to a comparator. In this case we\n // can test whether the search value is (self-) comparable. We can’t do this\n // for a comparator (except for specific, known comparators) because we can’t\n // tell if the comparator is symmetric, and an asymmetric comparator can’t be\n // used to test whether a single value is comparable.\n if (f.length !== 2) {\n compare1 = ascending;\n compare2 = (d, x) => ascending(f(d), x);\n delta = (d, x) => f(d) - x;\n } else {\n compare1 = f === ascending || f === descending ? f : zero;\n compare2 = f;\n delta = f;\n }\n\n function left(a, x, lo = 0, hi = a.length) {\n if (lo < hi) {\n if (compare1(x, x) !== 0) return hi;\n do {\n const mid = (lo + hi) >>> 1;\n if (compare2(a[mid], x) < 0) lo = mid + 1;\n else hi = mid;\n } while (lo < hi);\n }\n return lo;\n }\n\n function right(a, x, lo = 0, hi = a.length) {\n if (lo < hi) {\n if (compare1(x, x) !== 0) return hi;\n do {\n const mid = (lo + hi) >>> 1;\n if (compare2(a[mid], x) <= 0) lo = mid + 1;\n else hi = mid;\n } while (lo < hi);\n }\n return lo;\n }\n\n function center(a, x, lo = 0, hi = a.length) {\n const i = left(a, x, lo, hi - 1);\n return i > lo && delta(a[i - 1], x) > -delta(a[i], x) ? i - 1 : i;\n }\n\n return {left, center, right};\n}\n\nfunction zero() {\n return 0;\n}\n","export function blur(values, r) {\n if (!((r = +r) >= 0)) throw new RangeError(\"invalid r\");\n let length = values.length;\n if (!((length = Math.floor(length)) >= 0)) throw new RangeError(\"invalid length\");\n if (!length || !r) return values;\n const blur = blurf(r);\n const temp = values.slice();\n blur(values, temp, 0, length, 1);\n blur(temp, values, 0, length, 1);\n blur(values, temp, 0, length, 1);\n return values;\n}\n\nexport const blur2 = Blur2(blurf);\n\nexport const blurImage = Blur2(blurfImage);\n\nfunction Blur2(blur) {\n return function(data, rx, ry = rx) {\n if (!((rx = +rx) >= 0)) throw new RangeError(\"invalid rx\");\n if (!((ry = +ry) >= 0)) throw new RangeError(\"invalid ry\");\n let {data: values, width, height} = data;\n if (!((width = Math.floor(width)) >= 0)) throw new RangeError(\"invalid width\");\n if (!((height = Math.floor(height !== undefined ? height : values.length / width)) >= 0)) throw new RangeError(\"invalid height\");\n if (!width || !height || (!rx && !ry)) return data;\n const blurx = rx && blur(rx);\n const blury = ry && blur(ry);\n const temp = values.slice();\n if (blurx && blury) {\n blurh(blurx, temp, values, width, height);\n blurh(blurx, values, temp, width, height);\n blurh(blurx, temp, values, width, height);\n blurv(blury, values, temp, width, height);\n blurv(blury, temp, values, width, height);\n blurv(blury, values, temp, width, height);\n } else if (blurx) {\n blurh(blurx, values, temp, width, height);\n blurh(blurx, temp, values, width, height);\n blurh(blurx, values, temp, width, height);\n } else if (blury) {\n blurv(blury, values, temp, width, height);\n blurv(blury, temp, values, width, height);\n blurv(blury, values, temp, width, height);\n }\n return data;\n };\n}\n\nfunction blurh(blur, T, S, w, h) {\n for (let y = 0, n = w * h; y < n;) {\n blur(T, S, y, y += w, 1);\n }\n}\n\nfunction blurv(blur, T, S, w, h) {\n for (let x = 0, n = w * h; x < w; ++x) {\n blur(T, S, x, x + n, w);\n }\n}\n\nfunction blurfImage(radius) {\n const blur = blurf(radius);\n return (T, S, start, stop, step) => {\n start <<= 2, stop <<= 2, step <<= 2;\n blur(T, S, start + 0, stop + 0, step);\n blur(T, S, start + 1, stop + 1, step);\n blur(T, S, start + 2, stop + 2, step);\n blur(T, S, start + 3, stop + 3, step);\n };\n}\n\n// Given a target array T, a source array S, sets each value T[i] to the average\n// of {S[i - r], …, S[i], …, S[i + r]}, where r = ⌊radius⌋, start <= i < stop,\n// for each i, i + step, i + 2 * step, etc., and where S[j] is clamped between\n// S[start] (inclusive) and S[stop] (exclusive). If the given radius is not an\n// integer, S[i - r - 1] and S[i + r + 1] are added to the sum, each weighted\n// according to r - ⌊radius⌋.\nfunction blurf(radius) {\n const radius0 = Math.floor(radius);\n if (radius0 === radius) return bluri(radius);\n const t = radius - radius0;\n const w = 2 * radius + 1;\n return (T, S, start, stop, step) => { // stop must be aligned!\n if (!((stop -= step) >= start)) return; // inclusive stop\n let sum = radius0 * S[start];\n const s0 = step * radius0;\n const s1 = s0 + step;\n for (let i = start, j = start + s0; i < j; i += step) {\n sum += S[Math.min(stop, i)];\n }\n for (let i = start, j = stop; i <= j; i += step) {\n sum += S[Math.min(stop, i + s0)];\n T[i] = (sum + t * (S[Math.max(start, i - s1)] + S[Math.min(stop, i + s1)])) / w;\n sum -= S[Math.max(start, i - s0)];\n }\n };\n}\n\n// Like blurf, but optimized for integer radius.\nfunction bluri(radius) {\n const w = 2 * radius + 1;\n return (T, S, start, stop, step) => { // stop must be aligned!\n if (!((stop -= step) >= start)) return; // inclusive stop\n let sum = radius * S[start];\n const s = step * radius;\n for (let i = start, j = start + s; i < j; i += step) {\n sum += S[Math.min(stop, i)];\n }\n for (let i = start, j = stop; i <= j; i += step) {\n sum += S[Math.min(stop, i + s)];\n T[i] = sum / w;\n sum -= S[Math.max(start, i - s)];\n }\n };\n}\n","export default function constant(x) {\n return () => x;\n}\n","export default function count(values, valueof) {\n let count = 0;\n if (valueof === undefined) {\n for (let value of values) {\n if (value != null && (value = +value) >= value) {\n ++count;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null && (value = +value) >= value) {\n ++count;\n }\n }\n }\n return count;\n}\n","function length(array) {\n return array.length | 0;\n}\n\nfunction empty(length) {\n return !(length > 0);\n}\n\nfunction arrayify(values) {\n return typeof values !== \"object\" || \"length\" in values ? values : Array.from(values);\n}\n\nfunction reducer(reduce) {\n return values => reduce(...values);\n}\n\nexport default function cross(...values) {\n const reduce = typeof values[values.length - 1] === \"function\" && reducer(values.pop());\n values = values.map(arrayify);\n const lengths = values.map(length);\n const j = values.length - 1;\n const index = new Array(j + 1).fill(0);\n const product = [];\n if (j < 0 || lengths.some(empty)) return product;\n while (true) {\n product.push(index.map((j, i) => values[i][j]));\n let i = j;\n while (++index[i] === lengths[i]) {\n if (i === 0) return reduce ? product.map(reduce) : product;\n index[i--] = 0;\n }\n }\n}\n","export default function cumsum(values, valueof) {\n var sum = 0, index = 0;\n return Float64Array.from(values, valueof === undefined\n ? v => (sum += +v || 0)\n : v => (sum += +valueof(v, index++, values) || 0));\n}","export default function descending(a, b) {\n return a == null || b == null ? NaN\n : b < a ? -1\n : b > a ? 1\n : b >= a ? 0\n : NaN;\n}\n","import variance from \"./variance.js\";\n\nexport default function deviation(values, valueof) {\n const v = variance(values, valueof);\n return v ? Math.sqrt(v) : v;\n}\n","import {InternSet} from \"internmap\";\n\nexport default function difference(values, ...others) {\n values = new InternSet(values);\n for (const other of others) {\n for (const value of other) {\n values.delete(value);\n }\n }\n return values;\n}\n","import {InternSet} from \"internmap\";\n\nexport default function disjoint(values, other) {\n const iterator = other[Symbol.iterator](), set = new InternSet();\n for (const v of values) {\n if (set.has(v)) return false;\n let value, done;\n while (({value, done} = iterator.next())) {\n if (done) break;\n if (Object.is(v, value)) return false;\n set.add(value);\n }\n }\n return true;\n}\n","export default function every(values, test) {\n if (typeof test !== \"function\") throw new TypeError(\"test is not a function\");\n let index = -1;\n for (const value of values) {\n if (!test(value, ++index, values)) {\n return false;\n }\n }\n return true;\n}\n","export default function extent(values, valueof) {\n let min;\n let max;\n if (valueof === undefined) {\n for (const value of values) {\n if (value != null) {\n if (min === undefined) {\n if (value >= value) min = max = value;\n } else {\n if (min > value) min = value;\n if (max < value) max = value;\n }\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null) {\n if (min === undefined) {\n if (value >= value) min = max = value;\n } else {\n if (min > value) min = value;\n if (max < value) max = value;\n }\n }\n }\n }\n return [min, max];\n}\n","export default function filter(values, test) {\n if (typeof test !== \"function\") throw new TypeError(\"test is not a function\");\n const array = [];\n let index = -1;\n for (const value of values) {\n if (test(value, ++index, values)) {\n array.push(value);\n }\n }\n return array;\n}\n","// https://github.com/python/cpython/blob/a74eea238f5baba15797e2e8b570d153bc8690a7/Modules/mathmodule.c#L1423\nexport class Adder {\n constructor() {\n this._partials = new Float64Array(32);\n this._n = 0;\n }\n add(x) {\n const p = this._partials;\n let i = 0;\n for (let j = 0; j < this._n && j < 32; j++) {\n const y = p[j],\n hi = x + y,\n lo = Math.abs(x) < Math.abs(y) ? x - (hi - y) : y - (hi - x);\n if (lo) p[i++] = lo;\n x = hi;\n }\n p[i] = x;\n this._n = i + 1;\n return this;\n }\n valueOf() {\n const p = this._partials;\n let n = this._n, x, y, lo, hi = 0;\n if (n > 0) {\n hi = p[--n];\n while (n > 0) {\n x = hi;\n y = p[--n];\n hi = x + y;\n lo = y - (hi - x);\n if (lo) break;\n }\n if (n > 0 && ((lo < 0 && p[n - 1] < 0) || (lo > 0 && p[n - 1] > 0))) {\n y = lo * 2;\n x = hi + y;\n if (y == x - hi) hi = x;\n }\n }\n return hi;\n }\n}\n\nexport function fsum(values, valueof) {\n const adder = new Adder();\n if (valueof === undefined) {\n for (let value of values) {\n if (value = +value) {\n adder.add(value);\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if (value = +valueof(value, ++index, values)) {\n adder.add(value);\n }\n }\n }\n return +adder;\n}\n\nexport function fcumsum(values, valueof) {\n const adder = new Adder();\n let index = -1;\n return Float64Array.from(values, valueof === undefined\n ? v => adder.add(+v || 0)\n : v => adder.add(+valueof(v, ++index, values) || 0)\n );\n}\n","import ascending from \"./ascending.js\";\n\nexport default function greatest(values, compare = ascending) {\n let max;\n let defined = false;\n if (compare.length === 1) {\n let maxValue;\n for (const element of values) {\n const value = compare(element);\n if (defined\n ? ascending(value, maxValue) > 0\n : ascending(value, value) === 0) {\n max = element;\n maxValue = value;\n defined = true;\n }\n }\n } else {\n for (const value of values) {\n if (defined\n ? compare(value, max) > 0\n : compare(value, value) === 0) {\n max = value;\n defined = true;\n }\n }\n }\n return max;\n}\n","import ascending from \"./ascending.js\";\nimport maxIndex from \"./maxIndex.js\";\n\nexport default function greatestIndex(values, compare = ascending) {\n if (compare.length === 1) return maxIndex(values, compare);\n let maxValue;\n let max = -1;\n let index = -1;\n for (const value of values) {\n ++index;\n if (max < 0\n ? compare(value, value) === 0\n : compare(value, maxValue) > 0) {\n maxValue = value;\n max = index;\n }\n }\n return max;\n}\n","import {InternMap} from \"internmap\";\nimport identity from \"./identity.js\";\n\nexport default function group(values, ...keys) {\n return nest(values, identity, identity, keys);\n}\n\nexport function groups(values, ...keys) {\n return nest(values, Array.from, identity, keys);\n}\n\nfunction flatten(groups, keys) {\n for (let i = 1, n = keys.length; i < n; ++i) {\n groups = groups.flatMap(g => g.pop().map(([key, value]) => [...g, key, value]));\n }\n return groups;\n}\n\nexport function flatGroup(values, ...keys) {\n return flatten(groups(values, ...keys), keys);\n}\n\nexport function flatRollup(values, reduce, ...keys) {\n return flatten(rollups(values, reduce, ...keys), keys);\n}\n\nexport function rollup(values, reduce, ...keys) {\n return nest(values, identity, reduce, keys);\n}\n\nexport function rollups(values, reduce, ...keys) {\n return nest(values, Array.from, reduce, keys);\n}\n\nexport function index(values, ...keys) {\n return nest(values, identity, unique, keys);\n}\n\nexport function indexes(values, ...keys) {\n return nest(values, Array.from, unique, keys);\n}\n\nfunction unique(values) {\n if (values.length !== 1) throw new Error(\"duplicate key\");\n return values[0];\n}\n\nfunction nest(values, map, reduce, keys) {\n return (function regroup(values, i) {\n if (i >= keys.length) return reduce(values);\n const groups = new InternMap();\n const keyof = keys[i++];\n let index = -1;\n for (const value of values) {\n const key = keyof(value, ++index, values);\n const group = groups.get(key);\n if (group) group.push(value);\n else groups.set(key, [value]);\n }\n for (const [key, values] of groups) {\n groups.set(key, regroup(values, i));\n }\n return map(groups);\n })(values, 0);\n}\n","import ascending from \"./ascending.js\";\nimport group, {rollup} from \"./group.js\";\nimport sort from \"./sort.js\";\n\nexport default function groupSort(values, reduce, key) {\n return (reduce.length !== 2\n ? sort(rollup(values, reduce, key), (([ak, av], [bk, bv]) => ascending(av, bv) || ascending(ak, bk)))\n : sort(group(values, key), (([ak, av], [bk, bv]) => reduce(av, bv) || ascending(ak, bk))))\n .map(([key]) => key);\n}\n","export default function identity(x) {\n return x;\n}\n","export {default as bisect, bisectRight, bisectLeft, bisectCenter} from \"./bisect.js\";\nexport {default as ascending} from \"./ascending.js\";\nexport {default as bisector} from \"./bisector.js\";\nexport {blur, blur2, blurImage} from \"./blur.js\";\nexport {default as count} from \"./count.js\";\nexport {default as cross} from \"./cross.js\";\nexport {default as cumsum} from \"./cumsum.js\";\nexport {default as descending} from \"./descending.js\";\nexport {default as deviation} from \"./deviation.js\";\nexport {default as extent} from \"./extent.js\";\nexport {Adder, fsum, fcumsum} from \"./fsum.js\";\nexport {default as group, flatGroup, flatRollup, groups, index, indexes, rollup, rollups} from \"./group.js\";\nexport {default as groupSort} from \"./groupSort.js\";\nexport {default as bin, default as histogram} from \"./bin.js\"; // Deprecated; use bin.\nexport {default as thresholdFreedmanDiaconis} from \"./threshold/freedmanDiaconis.js\";\nexport {default as thresholdScott} from \"./threshold/scott.js\";\nexport {default as thresholdSturges} from \"./threshold/sturges.js\";\nexport {default as max} from \"./max.js\";\nexport {default as maxIndex} from \"./maxIndex.js\";\nexport {default as mean} from \"./mean.js\";\nexport {default as median, medianIndex} from \"./median.js\";\nexport {default as merge} from \"./merge.js\";\nexport {default as min} from \"./min.js\";\nexport {default as minIndex} from \"./minIndex.js\";\nexport {default as mode} from \"./mode.js\";\nexport {default as nice} from \"./nice.js\";\nexport {default as pairs} from \"./pairs.js\";\nexport {default as permute} from \"./permute.js\";\nexport {default as quantile, quantileIndex, quantileSorted} from \"./quantile.js\";\nexport {default as quickselect} from \"./quickselect.js\";\nexport {default as range} from \"./range.js\";\nexport {default as rank} from \"./rank.js\";\nexport {default as least} from \"./least.js\";\nexport {default as leastIndex} from \"./leastIndex.js\";\nexport {default as greatest} from \"./greatest.js\";\nexport {default as greatestIndex} from \"./greatestIndex.js\";\nexport {default as scan} from \"./scan.js\"; // Deprecated; use leastIndex.\nexport {default as shuffle, shuffler} from \"./shuffle.js\";\nexport {default as sum} from \"./sum.js\";\nexport {default as ticks, tickIncrement, tickStep} from \"./ticks.js\";\nexport {default as transpose} from \"./transpose.js\";\nexport {default as variance} from \"./variance.js\";\nexport {default as zip} from \"./zip.js\";\nexport {default as every} from \"./every.js\";\nexport {default as some} from \"./some.js\";\nexport {default as filter} from \"./filter.js\";\nexport {default as map} from \"./map.js\";\nexport {default as reduce} from \"./reduce.js\";\nexport {default as reverse} from \"./reverse.js\";\nexport {default as sort} from \"./sort.js\";\nexport {default as difference} from \"./difference.js\";\nexport {default as disjoint} from \"./disjoint.js\";\nexport {default as intersection} from \"./intersection.js\";\nexport {default as subset} from \"./subset.js\";\nexport {default as superset} from \"./superset.js\";\nexport {default as union} from \"./union.js\";\nexport {InternMap, InternSet} from \"internmap\";\n","import {InternSet} from \"internmap\";\n\nexport default function intersection(values, ...others) {\n values = new InternSet(values);\n others = others.map(set);\n out: for (const value of values) {\n for (const other of others) {\n if (!other.has(value)) {\n values.delete(value);\n continue out;\n }\n }\n }\n return values;\n}\n\nfunction set(values) {\n return values instanceof InternSet ? values : new InternSet(values);\n}\n","import ascending from \"./ascending.js\";\n\nexport default function least(values, compare = ascending) {\n let min;\n let defined = false;\n if (compare.length === 1) {\n let minValue;\n for (const element of values) {\n const value = compare(element);\n if (defined\n ? ascending(value, minValue) < 0\n : ascending(value, value) === 0) {\n min = element;\n minValue = value;\n defined = true;\n }\n }\n } else {\n for (const value of values) {\n if (defined\n ? compare(value, min) < 0\n : compare(value, value) === 0) {\n min = value;\n defined = true;\n }\n }\n }\n return min;\n}\n","import ascending from \"./ascending.js\";\nimport minIndex from \"./minIndex.js\";\n\nexport default function leastIndex(values, compare = ascending) {\n if (compare.length === 1) return minIndex(values, compare);\n let minValue;\n let min = -1;\n let index = -1;\n for (const value of values) {\n ++index;\n if (min < 0\n ? compare(value, value) === 0\n : compare(value, minValue) < 0) {\n minValue = value;\n min = index;\n }\n }\n return min;\n}\n","export default function map(values, mapper) {\n if (typeof values[Symbol.iterator] !== \"function\") throw new TypeError(\"values is not iterable\");\n if (typeof mapper !== \"function\") throw new TypeError(\"mapper is not a function\");\n return Array.from(values, (value, index) => mapper(value, index, values));\n}\n","export default function max(values, valueof) {\n let max;\n if (valueof === undefined) {\n for (const value of values) {\n if (value != null\n && (max < value || (max === undefined && value >= value))) {\n max = value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null\n && (max < value || (max === undefined && value >= value))) {\n max = value;\n }\n }\n }\n return max;\n}\n","export default function maxIndex(values, valueof) {\n let max;\n let maxIndex = -1;\n let index = -1;\n if (valueof === undefined) {\n for (const value of values) {\n ++index;\n if (value != null\n && (max < value || (max === undefined && value >= value))) {\n max = value, maxIndex = index;\n }\n }\n } else {\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null\n && (max < value || (max === undefined && value >= value))) {\n max = value, maxIndex = index;\n }\n }\n }\n return maxIndex;\n}\n","export default function mean(values, valueof) {\n let count = 0;\n let sum = 0;\n if (valueof === undefined) {\n for (let value of values) {\n if (value != null && (value = +value) >= value) {\n ++count, sum += value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null && (value = +value) >= value) {\n ++count, sum += value;\n }\n }\n }\n if (count) return sum / count;\n}\n","import quantile, {quantileIndex} from \"./quantile.js\";\n\nexport default function median(values, valueof) {\n return quantile(values, 0.5, valueof);\n}\n\nexport function medianIndex(values, valueof) {\n return quantileIndex(values, 0.5, valueof);\n}\n","function* flatten(arrays) {\n for (const array of arrays) {\n yield* array;\n }\n}\n\nexport default function merge(arrays) {\n return Array.from(flatten(arrays));\n}\n","export default function min(values, valueof) {\n let min;\n if (valueof === undefined) {\n for (const value of values) {\n if (value != null\n && (min > value || (min === undefined && value >= value))) {\n min = value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null\n && (min > value || (min === undefined && value >= value))) {\n min = value;\n }\n }\n }\n return min;\n}\n","export default function minIndex(values, valueof) {\n let min;\n let minIndex = -1;\n let index = -1;\n if (valueof === undefined) {\n for (const value of values) {\n ++index;\n if (value != null\n && (min > value || (min === undefined && value >= value))) {\n min = value, minIndex = index;\n }\n }\n } else {\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null\n && (min > value || (min === undefined && value >= value))) {\n min = value, minIndex = index;\n }\n }\n }\n return minIndex;\n}\n","import {InternMap} from \"internmap\";\n\nexport default function mode(values, valueof) {\n const counts = new InternMap();\n if (valueof === undefined) {\n for (let value of values) {\n if (value != null && value >= value) {\n counts.set(value, (counts.get(value) || 0) + 1);\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null && value >= value) {\n counts.set(value, (counts.get(value) || 0) + 1);\n }\n }\n }\n let modeValue;\n let modeCount = 0;\n for (const [value, count] of counts) {\n if (count > modeCount) {\n modeCount = count;\n modeValue = value;\n }\n }\n return modeValue;\n}\n","import {tickIncrement} from \"./ticks.js\";\n\nexport default function nice(start, stop, count) {\n let prestep;\n while (true) {\n const step = tickIncrement(start, stop, count);\n if (step === prestep || step === 0 || !isFinite(step)) {\n return [start, stop];\n } else if (step > 0) {\n start = Math.floor(start / step) * step;\n stop = Math.ceil(stop / step) * step;\n } else if (step < 0) {\n start = Math.ceil(start * step) / step;\n stop = Math.floor(stop * step) / step;\n }\n prestep = step;\n }\n}\n","export default function number(x) {\n return x === null ? NaN : +x;\n}\n\nexport function* numbers(values, valueof) {\n if (valueof === undefined) {\n for (let value of values) {\n if (value != null && (value = +value) >= value) {\n yield value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null && (value = +value) >= value) {\n yield value;\n }\n }\n }\n}\n","export default function pairs(values, pairof = pair) {\n const pairs = [];\n let previous;\n let first = false;\n for (const value of values) {\n if (first) pairs.push(pairof(previous, value));\n previous = value;\n first = true;\n }\n return pairs;\n}\n\nexport function pair(a, b) {\n return [a, b];\n}\n","export default function permute(source, keys) {\n return Array.from(keys, key => source[key]);\n}\n","import max from \"./max.js\";\nimport maxIndex from \"./maxIndex.js\";\nimport min from \"./min.js\";\nimport minIndex from \"./minIndex.js\";\nimport quickselect from \"./quickselect.js\";\nimport number, {numbers} from \"./number.js\";\nimport {ascendingDefined} from \"./sort.js\";\nimport greatest from \"./greatest.js\";\n\nexport default function quantile(values, p, valueof) {\n values = Float64Array.from(numbers(values, valueof));\n if (!(n = values.length) || isNaN(p = +p)) return;\n if (p <= 0 || n < 2) return min(values);\n if (p >= 1) return max(values);\n var n,\n i = (n - 1) * p,\n i0 = Math.floor(i),\n value0 = max(quickselect(values, i0).subarray(0, i0 + 1)),\n value1 = min(values.subarray(i0 + 1));\n return value0 + (value1 - value0) * (i - i0);\n}\n\nexport function quantileSorted(values, p, valueof = number) {\n if (!(n = values.length) || isNaN(p = +p)) return;\n if (p <= 0 || n < 2) return +valueof(values[0], 0, values);\n if (p >= 1) return +valueof(values[n - 1], n - 1, values);\n var n,\n i = (n - 1) * p,\n i0 = Math.floor(i),\n value0 = +valueof(values[i0], i0, values),\n value1 = +valueof(values[i0 + 1], i0 + 1, values);\n return value0 + (value1 - value0) * (i - i0);\n}\n\nexport function quantileIndex(values, p, valueof) {\n values = Float64Array.from(numbers(values, valueof));\n if (!(n = values.length) || isNaN(p = +p)) return;\n if (p <= 0 || n < 2) return minIndex(values);\n if (p >= 1) return maxIndex(values);\n var n,\n i = Math.floor((n - 1) * p),\n order = (i, j) => ascendingDefined(values[i], values[j]),\n index = quickselect(Uint32Array.from(values, (_, i) => i), i, 0, n - 1, order);\n return greatest(index.subarray(0, i + 1), i => values[i]);\n}\n","import {ascendingDefined, compareDefined} from \"./sort.js\";\n\n// Based on https://github.com/mourner/quickselect\n// ISC license, Copyright 2018 Vladimir Agafonkin.\nexport default function quickselect(array, k, left = 0, right = Infinity, compare) {\n k = Math.floor(k);\n left = Math.floor(Math.max(0, left));\n right = Math.floor(Math.min(array.length - 1, right));\n\n if (!(left <= k && k <= right)) return array;\n\n compare = compare === undefined ? ascendingDefined : compareDefined(compare);\n\n while (right > left) {\n if (right - left > 600) {\n const n = right - left + 1;\n const m = k - left + 1;\n const z = Math.log(n);\n const s = 0.5 * Math.exp(2 * z / 3);\n const sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (m - n / 2 < 0 ? -1 : 1);\n const newLeft = Math.max(left, Math.floor(k - m * s / n + sd));\n const newRight = Math.min(right, Math.floor(k + (n - m) * s / n + sd));\n quickselect(array, k, newLeft, newRight, compare);\n }\n\n const t = array[k];\n let i = left;\n let j = right;\n\n swap(array, left, k);\n if (compare(array[right], t) > 0) swap(array, left, right);\n\n while (i < j) {\n swap(array, i, j), ++i, --j;\n while (compare(array[i], t) < 0) ++i;\n while (compare(array[j], t) > 0) --j;\n }\n\n if (compare(array[left], t) === 0) swap(array, left, j);\n else ++j, swap(array, j, right);\n\n if (j <= k) left = j + 1;\n if (k <= j) right = j - 1;\n }\n\n return array;\n}\n\nfunction swap(array, i, j) {\n const t = array[i];\n array[i] = array[j];\n array[j] = t;\n}\n","export default function range(start, stop, step) {\n start = +start, stop = +stop, step = (n = arguments.length) < 2 ? (stop = start, start = 0, 1) : n < 3 ? 1 : +step;\n\n var i = -1,\n n = Math.max(0, Math.ceil((stop - start) / step)) | 0,\n range = new Array(n);\n\n while (++i < n) {\n range[i] = start + i * step;\n }\n\n return range;\n}\n","import ascending from \"./ascending.js\";\nimport {ascendingDefined, compareDefined} from \"./sort.js\";\n\nexport default function rank(values, valueof = ascending) {\n if (typeof values[Symbol.iterator] !== \"function\") throw new TypeError(\"values is not iterable\");\n let V = Array.from(values);\n const R = new Float64Array(V.length);\n if (valueof.length !== 2) V = V.map(valueof), valueof = ascending;\n const compareIndex = (i, j) => valueof(V[i], V[j]);\n let k, r;\n values = Uint32Array.from(V, (_, i) => i);\n // Risky chaining due to Safari 14 https://github.com/d3/d3-array/issues/123\n values.sort(valueof === ascending ? (i, j) => ascendingDefined(V[i], V[j]) : compareDefined(compareIndex));\n values.forEach((j, i) => {\n const c = compareIndex(j, k === undefined ? j : k);\n if (c >= 0) {\n if (k === undefined || c > 0) k = j, r = i;\n R[j] = r;\n } else {\n R[j] = NaN;\n }\n });\n return R;\n}\n","export default function reduce(values, reducer, value) {\n if (typeof reducer !== \"function\") throw new TypeError(\"reducer is not a function\");\n const iterator = values[Symbol.iterator]();\n let done, next, index = -1;\n if (arguments.length < 3) {\n ({done, value} = iterator.next());\n if (done) return;\n ++index;\n }\n while (({done, value: next} = iterator.next()), !done) {\n value = reducer(value, next, ++index, values);\n }\n return value;\n}\n","export default function reverse(values) {\n if (typeof values[Symbol.iterator] !== \"function\") throw new TypeError(\"values is not iterable\");\n return Array.from(values).reverse();\n}\n","import leastIndex from \"./leastIndex.js\";\n\nexport default function scan(values, compare) {\n const index = leastIndex(values, compare);\n return index < 0 ? undefined : index;\n}\n","export default shuffler(Math.random);\n\nexport function shuffler(random) {\n return function shuffle(array, i0 = 0, i1 = array.length) {\n let m = i1 - (i0 = +i0);\n while (m) {\n const i = random() * m-- | 0, t = array[m + i0];\n array[m + i0] = array[i + i0];\n array[i + i0] = t;\n }\n return array;\n };\n}\n","export default function some(values, test) {\n if (typeof test !== \"function\") throw new TypeError(\"test is not a function\");\n let index = -1;\n for (const value of values) {\n if (test(value, ++index, values)) {\n return true;\n }\n }\n return false;\n}\n","import ascending from \"./ascending.js\";\nimport permute from \"./permute.js\";\n\nexport default function sort(values, ...F) {\n if (typeof values[Symbol.iterator] !== \"function\") throw new TypeError(\"values is not iterable\");\n values = Array.from(values);\n let [f] = F;\n if ((f && f.length !== 2) || F.length > 1) {\n const index = Uint32Array.from(values, (d, i) => i);\n if (F.length > 1) {\n F = F.map(f => values.map(f));\n index.sort((i, j) => {\n for (const f of F) {\n const c = ascendingDefined(f[i], f[j]);\n if (c) return c;\n }\n });\n } else {\n f = values.map(f);\n index.sort((i, j) => ascendingDefined(f[i], f[j]));\n }\n return permute(values, index);\n }\n return values.sort(compareDefined(f));\n}\n\nexport function compareDefined(compare = ascending) {\n if (compare === ascending) return ascendingDefined;\n if (typeof compare !== \"function\") throw new TypeError(\"compare is not a function\");\n return (a, b) => {\n const x = compare(a, b);\n if (x || x === 0) return x;\n return (compare(b, b) === 0) - (compare(a, a) === 0);\n };\n}\n\nexport function ascendingDefined(a, b) {\n return (a == null || !(a >= a)) - (b == null || !(b >= b)) || (a < b ? -1 : a > b ? 1 : 0);\n}\n","import superset from \"./superset.js\";\n\nexport default function subset(values, other) {\n return superset(other, values);\n}\n","export default function sum(values, valueof) {\n let sum = 0;\n if (valueof === undefined) {\n for (let value of values) {\n if (value = +value) {\n sum += value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if (value = +valueof(value, ++index, values)) {\n sum += value;\n }\n }\n }\n return sum;\n}\n","export default function superset(values, other) {\n const iterator = values[Symbol.iterator](), set = new Set();\n for (const o of other) {\n const io = intern(o);\n if (set.has(io)) continue;\n let value, done;\n while (({value, done} = iterator.next())) {\n if (done) return false;\n const ivalue = intern(value);\n set.add(ivalue);\n if (Object.is(io, ivalue)) break;\n }\n }\n return true;\n}\n\nfunction intern(value) {\n return value !== null && typeof value === \"object\" ? value.valueOf() : value;\n}\n","import count from \"../count.js\";\nimport quantile from \"../quantile.js\";\n\nexport default function thresholdFreedmanDiaconis(values, min, max) {\n const c = count(values), d = quantile(values, 0.75) - quantile(values, 0.25);\n return c && d ? Math.ceil((max - min) / (2 * d * Math.pow(c, -1 / 3))) : 1;\n}\n","import count from \"../count.js\";\nimport deviation from \"../deviation.js\";\n\nexport default function thresholdScott(values, min, max) {\n const c = count(values), d = deviation(values);\n return c && d ? Math.ceil((max - min) * Math.cbrt(c) / (3.49 * d)) : 1;\n}\n","import count from \"../count.js\";\n\nexport default function thresholdSturges(values) {\n return Math.max(1, Math.ceil(Math.log(count(values)) / Math.LN2) + 1);\n}\n","const e10 = Math.sqrt(50),\n e5 = Math.sqrt(10),\n e2 = Math.sqrt(2);\n\nfunction tickSpec(start, stop, count) {\n const step = (stop - start) / Math.max(0, count),\n power = Math.floor(Math.log10(step)),\n error = step / Math.pow(10, power),\n factor = error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1;\n let i1, i2, inc;\n if (power < 0) {\n inc = Math.pow(10, -power) / factor;\n i1 = Math.round(start * inc);\n i2 = Math.round(stop * inc);\n if (i1 / inc < start) ++i1;\n if (i2 / inc > stop) --i2;\n inc = -inc;\n } else {\n inc = Math.pow(10, power) * factor;\n i1 = Math.round(start / inc);\n i2 = Math.round(stop / inc);\n if (i1 * inc < start) ++i1;\n if (i2 * inc > stop) --i2;\n }\n if (i2 < i1 && 0.5 <= count && count < 2) return tickSpec(start, stop, count * 2);\n return [i1, i2, inc];\n}\n\nexport default function ticks(start, stop, count) {\n stop = +stop, start = +start, count = +count;\n if (!(count > 0)) return [];\n if (start === stop) return [start];\n const reverse = stop < start, [i1, i2, inc] = reverse ? tickSpec(stop, start, count) : tickSpec(start, stop, count);\n if (!(i2 >= i1)) return [];\n const n = i2 - i1 + 1, ticks = new Array(n);\n if (reverse) {\n if (inc < 0) for (let i = 0; i < n; ++i) ticks[i] = (i2 - i) / -inc;\n else for (let i = 0; i < n; ++i) ticks[i] = (i2 - i) * inc;\n } else {\n if (inc < 0) for (let i = 0; i < n; ++i) ticks[i] = (i1 + i) / -inc;\n else for (let i = 0; i < n; ++i) ticks[i] = (i1 + i) * inc;\n }\n return ticks;\n}\n\nexport function tickIncrement(start, stop, count) {\n stop = +stop, start = +start, count = +count;\n return tickSpec(start, stop, count)[2];\n}\n\nexport function tickStep(start, stop, count) {\n stop = +stop, start = +start, count = +count;\n const reverse = stop < start, inc = reverse ? tickIncrement(stop, start, count) : tickIncrement(start, stop, count);\n return (reverse ? -1 : 1) * (inc < 0 ? 1 / -inc : inc);\n}\n","import min from \"./min.js\";\n\nexport default function transpose(matrix) {\n if (!(n = matrix.length)) return [];\n for (var i = -1, m = min(matrix, length), transpose = new Array(m); ++i < m;) {\n for (var j = -1, n, row = transpose[i] = new Array(n); ++j < n;) {\n row[j] = matrix[j][i];\n }\n }\n return transpose;\n}\n\nfunction length(d) {\n return d.length;\n}\n","import {InternSet} from \"internmap\";\n\nexport default function union(...others) {\n const set = new InternSet();\n for (const other of others) {\n for (const o of other) {\n set.add(o);\n }\n }\n return set;\n}\n","export default function variance(values, valueof) {\n let count = 0;\n let delta;\n let mean = 0;\n let sum = 0;\n if (valueof === undefined) {\n for (let value of values) {\n if (value != null && (value = +value) >= value) {\n delta = value - mean;\n mean += delta / ++count;\n sum += delta * (value - mean);\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null && (value = +value) >= value) {\n delta = value - mean;\n mean += delta / ++count;\n sum += delta * (value - mean);\n }\n }\n }\n if (count > 1) return sum / (count - 1);\n}\n","import transpose from \"./transpose.js\";\n\nexport default function zip() {\n return transpose(arguments);\n}\n","import identity from \"./identity.js\";\n\nvar top = 1,\n right = 2,\n bottom = 3,\n left = 4,\n epsilon = 1e-6;\n\nfunction translateX(x) {\n return \"translate(\" + x + \",0)\";\n}\n\nfunction translateY(y) {\n return \"translate(0,\" + y + \")\";\n}\n\nfunction number(scale) {\n return d => +scale(d);\n}\n\nfunction center(scale, offset) {\n offset = Math.max(0, scale.bandwidth() - offset * 2) / 2;\n if (scale.round()) offset = Math.round(offset);\n return d => +scale(d) + offset;\n}\n\nfunction entering() {\n return !this.__axis;\n}\n\nfunction axis(orient, scale) {\n var tickArguments = [],\n tickValues = null,\n tickFormat = null,\n tickSizeInner = 6,\n tickSizeOuter = 6,\n tickPadding = 3,\n offset = typeof window !== \"undefined\" && window.devicePixelRatio > 1 ? 0 : 0.5,\n k = orient === top || orient === left ? -1 : 1,\n x = orient === left || orient === right ? \"x\" : \"y\",\n transform = orient === top || orient === bottom ? translateX : translateY;\n\n function axis(context) {\n var values = tickValues == null ? (scale.ticks ? scale.ticks.apply(scale, tickArguments) : scale.domain()) : tickValues,\n format = tickFormat == null ? (scale.tickFormat ? scale.tickFormat.apply(scale, tickArguments) : identity) : tickFormat,\n spacing = Math.max(tickSizeInner, 0) + tickPadding,\n range = scale.range(),\n range0 = +range[0] + offset,\n range1 = +range[range.length - 1] + offset,\n position = (scale.bandwidth ? center : number)(scale.copy(), offset),\n selection = context.selection ? context.selection() : context,\n path = selection.selectAll(\".domain\").data([null]),\n tick = selection.selectAll(\".tick\").data(values, scale).order(),\n tickExit = tick.exit(),\n tickEnter = tick.enter().append(\"g\").attr(\"class\", \"tick\"),\n line = tick.select(\"line\"),\n text = tick.select(\"text\");\n\n path = path.merge(path.enter().insert(\"path\", \".tick\")\n .attr(\"class\", \"domain\")\n .attr(\"stroke\", \"currentColor\"));\n\n tick = tick.merge(tickEnter);\n\n line = line.merge(tickEnter.append(\"line\")\n .attr(\"stroke\", \"currentColor\")\n .attr(x + \"2\", k * tickSizeInner));\n\n text = text.merge(tickEnter.append(\"text\")\n .attr(\"fill\", \"currentColor\")\n .attr(x, k * spacing)\n .attr(\"dy\", orient === top ? \"0em\" : orient === bottom ? \"0.71em\" : \"0.32em\"));\n\n if (context !== selection) {\n path = path.transition(context);\n tick = tick.transition(context);\n line = line.transition(context);\n text = text.transition(context);\n\n tickExit = tickExit.transition(context)\n .attr(\"opacity\", epsilon)\n .attr(\"transform\", function(d) { return isFinite(d = position(d)) ? transform(d + offset) : this.getAttribute(\"transform\"); });\n\n tickEnter\n .attr(\"opacity\", epsilon)\n .attr(\"transform\", function(d) { var p = this.parentNode.__axis; return transform((p && isFinite(p = p(d)) ? p : position(d)) + offset); });\n }\n\n tickExit.remove();\n\n path\n .attr(\"d\", orient === left || orient === right\n ? (tickSizeOuter ? \"M\" + k * tickSizeOuter + \",\" + range0 + \"H\" + offset + \"V\" + range1 + \"H\" + k * tickSizeOuter : \"M\" + offset + \",\" + range0 + \"V\" + range1)\n : (tickSizeOuter ? \"M\" + range0 + \",\" + k * tickSizeOuter + \"V\" + offset + \"H\" + range1 + \"V\" + k * tickSizeOuter : \"M\" + range0 + \",\" + offset + \"H\" + range1));\n\n tick\n .attr(\"opacity\", 1)\n .attr(\"transform\", function(d) { return transform(position(d) + offset); });\n\n line\n .attr(x + \"2\", k * tickSizeInner);\n\n text\n .attr(x, k * spacing)\n .text(format);\n\n selection.filter(entering)\n .attr(\"fill\", \"none\")\n .attr(\"font-size\", 10)\n .attr(\"font-family\", \"sans-serif\")\n .attr(\"text-anchor\", orient === right ? \"start\" : orient === left ? \"end\" : \"middle\");\n\n selection\n .each(function() { this.__axis = position; });\n }\n\n axis.scale = function(_) {\n return arguments.length ? (scale = _, axis) : scale;\n };\n\n axis.ticks = function() {\n return tickArguments = Array.from(arguments), axis;\n };\n\n axis.tickArguments = function(_) {\n return arguments.length ? (tickArguments = _ == null ? [] : Array.from(_), axis) : tickArguments.slice();\n };\n\n axis.tickValues = function(_) {\n return arguments.length ? (tickValues = _ == null ? null : Array.from(_), axis) : tickValues && tickValues.slice();\n };\n\n axis.tickFormat = function(_) {\n return arguments.length ? (tickFormat = _, axis) : tickFormat;\n };\n\n axis.tickSize = function(_) {\n return arguments.length ? (tickSizeInner = tickSizeOuter = +_, axis) : tickSizeInner;\n };\n\n axis.tickSizeInner = function(_) {\n return arguments.length ? (tickSizeInner = +_, axis) : tickSizeInner;\n };\n\n axis.tickSizeOuter = function(_) {\n return arguments.length ? (tickSizeOuter = +_, axis) : tickSizeOuter;\n };\n\n axis.tickPadding = function(_) {\n return arguments.length ? (tickPadding = +_, axis) : tickPadding;\n };\n\n axis.offset = function(_) {\n return arguments.length ? (offset = +_, axis) : offset;\n };\n\n return axis;\n}\n\nexport function axisTop(scale) {\n return axis(top, scale);\n}\n\nexport function axisRight(scale) {\n return axis(right, scale);\n}\n\nexport function axisBottom(scale) {\n return axis(bottom, scale);\n}\n\nexport function axisLeft(scale) {\n return axis(left, scale);\n}\n","export default function(x) {\n return x;\n}\n","export {\n axisTop,\n axisRight,\n axisBottom,\n axisLeft\n} from \"./axis.js\";\n","import {dispatch} from \"d3-dispatch\";\nimport {dragDisable, dragEnable} from \"d3-drag\";\nimport {interpolate} from \"d3-interpolate\";\nimport {pointer, select} from \"d3-selection\";\nimport {interrupt} from \"d3-transition\";\nimport constant from \"./constant.js\";\nimport BrushEvent from \"./event.js\";\nimport noevent, {nopropagation} from \"./noevent.js\";\n\nvar MODE_DRAG = {name: \"drag\"},\n MODE_SPACE = {name: \"space\"},\n MODE_HANDLE = {name: \"handle\"},\n MODE_CENTER = {name: \"center\"};\n\nconst {abs, max, min} = Math;\n\nfunction number1(e) {\n return [+e[0], +e[1]];\n}\n\nfunction number2(e) {\n return [number1(e[0]), number1(e[1])];\n}\n\nvar X = {\n name: \"x\",\n handles: [\"w\", \"e\"].map(type),\n input: function(x, e) { return x == null ? null : [[+x[0], e[0][1]], [+x[1], e[1][1]]]; },\n output: function(xy) { return xy && [xy[0][0], xy[1][0]]; }\n};\n\nvar Y = {\n name: \"y\",\n handles: [\"n\", \"s\"].map(type),\n input: function(y, e) { return y == null ? null : [[e[0][0], +y[0]], [e[1][0], +y[1]]]; },\n output: function(xy) { return xy && [xy[0][1], xy[1][1]]; }\n};\n\nvar XY = {\n name: \"xy\",\n handles: [\"n\", \"w\", \"e\", \"s\", \"nw\", \"ne\", \"sw\", \"se\"].map(type),\n input: function(xy) { return xy == null ? null : number2(xy); },\n output: function(xy) { return xy; }\n};\n\nvar cursors = {\n overlay: \"crosshair\",\n selection: \"move\",\n n: \"ns-resize\",\n e: \"ew-resize\",\n s: \"ns-resize\",\n w: \"ew-resize\",\n nw: \"nwse-resize\",\n ne: \"nesw-resize\",\n se: \"nwse-resize\",\n sw: \"nesw-resize\"\n};\n\nvar flipX = {\n e: \"w\",\n w: \"e\",\n nw: \"ne\",\n ne: \"nw\",\n se: \"sw\",\n sw: \"se\"\n};\n\nvar flipY = {\n n: \"s\",\n s: \"n\",\n nw: \"sw\",\n ne: \"se\",\n se: \"ne\",\n sw: \"nw\"\n};\n\nvar signsX = {\n overlay: +1,\n selection: +1,\n n: null,\n e: +1,\n s: null,\n w: -1,\n nw: -1,\n ne: +1,\n se: +1,\n sw: -1\n};\n\nvar signsY = {\n overlay: +1,\n selection: +1,\n n: -1,\n e: null,\n s: +1,\n w: null,\n nw: -1,\n ne: -1,\n se: +1,\n sw: +1\n};\n\nfunction type(t) {\n return {type: t};\n}\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter(event) {\n return !event.ctrlKey && !event.button;\n}\n\nfunction defaultExtent() {\n var svg = this.ownerSVGElement || this;\n if (svg.hasAttribute(\"viewBox\")) {\n svg = svg.viewBox.baseVal;\n return [[svg.x, svg.y], [svg.x + svg.width, svg.y + svg.height]];\n }\n return [[0, 0], [svg.width.baseVal.value, svg.height.baseVal.value]];\n}\n\nfunction defaultTouchable() {\n return navigator.maxTouchPoints || (\"ontouchstart\" in this);\n}\n\n// Like d3.local, but with the name “__brush” rather than auto-generated.\nfunction local(node) {\n while (!node.__brush) if (!(node = node.parentNode)) return;\n return node.__brush;\n}\n\nfunction empty(extent) {\n return extent[0][0] === extent[1][0]\n || extent[0][1] === extent[1][1];\n}\n\nexport function brushSelection(node) {\n var state = node.__brush;\n return state ? state.dim.output(state.selection) : null;\n}\n\nexport function brushX() {\n return brush(X);\n}\n\nexport function brushY() {\n return brush(Y);\n}\n\nexport default function() {\n return brush(XY);\n}\n\nfunction brush(dim) {\n var extent = defaultExtent,\n filter = defaultFilter,\n touchable = defaultTouchable,\n keys = true,\n listeners = dispatch(\"start\", \"brush\", \"end\"),\n handleSize = 6,\n touchending;\n\n function brush(group) {\n var overlay = group\n .property(\"__brush\", initialize)\n .selectAll(\".overlay\")\n .data([type(\"overlay\")]);\n\n overlay.enter().append(\"rect\")\n .attr(\"class\", \"overlay\")\n .attr(\"pointer-events\", \"all\")\n .attr(\"cursor\", cursors.overlay)\n .merge(overlay)\n .each(function() {\n var extent = local(this).extent;\n select(this)\n .attr(\"x\", extent[0][0])\n .attr(\"y\", extent[0][1])\n .attr(\"width\", extent[1][0] - extent[0][0])\n .attr(\"height\", extent[1][1] - extent[0][1]);\n });\n\n group.selectAll(\".selection\")\n .data([type(\"selection\")])\n .enter().append(\"rect\")\n .attr(\"class\", \"selection\")\n .attr(\"cursor\", cursors.selection)\n .attr(\"fill\", \"#777\")\n .attr(\"fill-opacity\", 0.3)\n .attr(\"stroke\", \"#fff\")\n .attr(\"shape-rendering\", \"crispEdges\");\n\n var handle = group.selectAll(\".handle\")\n .data(dim.handles, function(d) { return d.type; });\n\n handle.exit().remove();\n\n handle.enter().append(\"rect\")\n .attr(\"class\", function(d) { return \"handle handle--\" + d.type; })\n .attr(\"cursor\", function(d) { return cursors[d.type]; });\n\n group\n .each(redraw)\n .attr(\"fill\", \"none\")\n .attr(\"pointer-events\", \"all\")\n .on(\"mousedown.brush\", started)\n .filter(touchable)\n .on(\"touchstart.brush\", started)\n .on(\"touchmove.brush\", touchmoved)\n .on(\"touchend.brush touchcancel.brush\", touchended)\n .style(\"touch-action\", \"none\")\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\");\n }\n\n brush.move = function(group, selection, event) {\n if (group.tween) {\n group\n .on(\"start.brush\", function(event) { emitter(this, arguments).beforestart().start(event); })\n .on(\"interrupt.brush end.brush\", function(event) { emitter(this, arguments).end(event); })\n .tween(\"brush\", function() {\n var that = this,\n state = that.__brush,\n emit = emitter(that, arguments),\n selection0 = state.selection,\n selection1 = dim.input(typeof selection === \"function\" ? selection.apply(this, arguments) : selection, state.extent),\n i = interpolate(selection0, selection1);\n\n function tween(t) {\n state.selection = t === 1 && selection1 === null ? null : i(t);\n redraw.call(that);\n emit.brush();\n }\n\n return selection0 !== null && selection1 !== null ? tween : tween(1);\n });\n } else {\n group\n .each(function() {\n var that = this,\n args = arguments,\n state = that.__brush,\n selection1 = dim.input(typeof selection === \"function\" ? selection.apply(that, args) : selection, state.extent),\n emit = emitter(that, args).beforestart();\n\n interrupt(that);\n state.selection = selection1 === null ? null : selection1;\n redraw.call(that);\n emit.start(event).brush(event).end(event);\n });\n }\n };\n\n brush.clear = function(group, event) {\n brush.move(group, null, event);\n };\n\n function redraw() {\n var group = select(this),\n selection = local(this).selection;\n\n if (selection) {\n group.selectAll(\".selection\")\n .style(\"display\", null)\n .attr(\"x\", selection[0][0])\n .attr(\"y\", selection[0][1])\n .attr(\"width\", selection[1][0] - selection[0][0])\n .attr(\"height\", selection[1][1] - selection[0][1]);\n\n group.selectAll(\".handle\")\n .style(\"display\", null)\n .attr(\"x\", function(d) { return d.type[d.type.length - 1] === \"e\" ? selection[1][0] - handleSize / 2 : selection[0][0] - handleSize / 2; })\n .attr(\"y\", function(d) { return d.type[0] === \"s\" ? selection[1][1] - handleSize / 2 : selection[0][1] - handleSize / 2; })\n .attr(\"width\", function(d) { return d.type === \"n\" || d.type === \"s\" ? selection[1][0] - selection[0][0] + handleSize : handleSize; })\n .attr(\"height\", function(d) { return d.type === \"e\" || d.type === \"w\" ? selection[1][1] - selection[0][1] + handleSize : handleSize; });\n }\n\n else {\n group.selectAll(\".selection,.handle\")\n .style(\"display\", \"none\")\n .attr(\"x\", null)\n .attr(\"y\", null)\n .attr(\"width\", null)\n .attr(\"height\", null);\n }\n }\n\n function emitter(that, args, clean) {\n var emit = that.__brush.emitter;\n return emit && (!clean || !emit.clean) ? emit : new Emitter(that, args, clean);\n }\n\n function Emitter(that, args, clean) {\n this.that = that;\n this.args = args;\n this.state = that.__brush;\n this.active = 0;\n this.clean = clean;\n }\n\n Emitter.prototype = {\n beforestart: function() {\n if (++this.active === 1) this.state.emitter = this, this.starting = true;\n return this;\n },\n start: function(event, mode) {\n if (this.starting) this.starting = false, this.emit(\"start\", event, mode);\n else this.emit(\"brush\", event);\n return this;\n },\n brush: function(event, mode) {\n this.emit(\"brush\", event, mode);\n return this;\n },\n end: function(event, mode) {\n if (--this.active === 0) delete this.state.emitter, this.emit(\"end\", event, mode);\n return this;\n },\n emit: function(type, event, mode) {\n var d = select(this.that).datum();\n listeners.call(\n type,\n this.that,\n new BrushEvent(type, {\n sourceEvent: event,\n target: brush,\n selection: dim.output(this.state.selection),\n mode,\n dispatch: listeners\n }),\n d\n );\n }\n };\n\n function started(event) {\n if (touchending && !event.touches) return;\n if (!filter.apply(this, arguments)) return;\n\n var that = this,\n type = event.target.__data__.type,\n mode = (keys && event.metaKey ? type = \"overlay\" : type) === \"selection\" ? MODE_DRAG : (keys && event.altKey ? MODE_CENTER : MODE_HANDLE),\n signX = dim === Y ? null : signsX[type],\n signY = dim === X ? null : signsY[type],\n state = local(that),\n extent = state.extent,\n selection = state.selection,\n W = extent[0][0], w0, w1,\n N = extent[0][1], n0, n1,\n E = extent[1][0], e0, e1,\n S = extent[1][1], s0, s1,\n dx = 0,\n dy = 0,\n moving,\n shifting = signX && signY && keys && event.shiftKey,\n lockX,\n lockY,\n points = Array.from(event.touches || [event], t => {\n const i = t.identifier;\n t = pointer(t, that);\n t.point0 = t.slice();\n t.identifier = i;\n return t;\n });\n\n interrupt(that);\n var emit = emitter(that, arguments, true).beforestart();\n\n if (type === \"overlay\") {\n if (selection) moving = true;\n const pts = [points[0], points[1] || points[0]];\n state.selection = selection = [[\n w0 = dim === Y ? W : min(pts[0][0], pts[1][0]),\n n0 = dim === X ? N : min(pts[0][1], pts[1][1])\n ], [\n e0 = dim === Y ? E : max(pts[0][0], pts[1][0]),\n s0 = dim === X ? S : max(pts[0][1], pts[1][1])\n ]];\n if (points.length > 1) move(event);\n } else {\n w0 = selection[0][0];\n n0 = selection[0][1];\n e0 = selection[1][0];\n s0 = selection[1][1];\n }\n\n w1 = w0;\n n1 = n0;\n e1 = e0;\n s1 = s0;\n\n var group = select(that)\n .attr(\"pointer-events\", \"none\");\n\n var overlay = group.selectAll(\".overlay\")\n .attr(\"cursor\", cursors[type]);\n\n if (event.touches) {\n emit.moved = moved;\n emit.ended = ended;\n } else {\n var view = select(event.view)\n .on(\"mousemove.brush\", moved, true)\n .on(\"mouseup.brush\", ended, true);\n if (keys) view\n .on(\"keydown.brush\", keydowned, true)\n .on(\"keyup.brush\", keyupped, true)\n\n dragDisable(event.view);\n }\n\n redraw.call(that);\n emit.start(event, mode.name);\n\n function moved(event) {\n for (const p of event.changedTouches || [event]) {\n for (const d of points)\n if (d.identifier === p.identifier) d.cur = pointer(p, that);\n }\n if (shifting && !lockX && !lockY && points.length === 1) {\n const point = points[0];\n if (abs(point.cur[0] - point[0]) > abs(point.cur[1] - point[1]))\n lockY = true;\n else\n lockX = true;\n }\n for (const point of points)\n if (point.cur) point[0] = point.cur[0], point[1] = point.cur[1];\n moving = true;\n noevent(event);\n move(event);\n }\n\n function move(event) {\n const point = points[0], point0 = point.point0;\n var t;\n\n dx = point[0] - point0[0];\n dy = point[1] - point0[1];\n\n switch (mode) {\n case MODE_SPACE:\n case MODE_DRAG: {\n if (signX) dx = max(W - w0, min(E - e0, dx)), w1 = w0 + dx, e1 = e0 + dx;\n if (signY) dy = max(N - n0, min(S - s0, dy)), n1 = n0 + dy, s1 = s0 + dy;\n break;\n }\n case MODE_HANDLE: {\n if (points[1]) {\n if (signX) w1 = max(W, min(E, points[0][0])), e1 = max(W, min(E, points[1][0])), signX = 1;\n if (signY) n1 = max(N, min(S, points[0][1])), s1 = max(N, min(S, points[1][1])), signY = 1;\n } else {\n if (signX < 0) dx = max(W - w0, min(E - w0, dx)), w1 = w0 + dx, e1 = e0;\n else if (signX > 0) dx = max(W - e0, min(E - e0, dx)), w1 = w0, e1 = e0 + dx;\n if (signY < 0) dy = max(N - n0, min(S - n0, dy)), n1 = n0 + dy, s1 = s0;\n else if (signY > 0) dy = max(N - s0, min(S - s0, dy)), n1 = n0, s1 = s0 + dy;\n }\n break;\n }\n case MODE_CENTER: {\n if (signX) w1 = max(W, min(E, w0 - dx * signX)), e1 = max(W, min(E, e0 + dx * signX));\n if (signY) n1 = max(N, min(S, n0 - dy * signY)), s1 = max(N, min(S, s0 + dy * signY));\n break;\n }\n }\n\n if (e1 < w1) {\n signX *= -1;\n t = w0, w0 = e0, e0 = t;\n t = w1, w1 = e1, e1 = t;\n if (type in flipX) overlay.attr(\"cursor\", cursors[type = flipX[type]]);\n }\n\n if (s1 < n1) {\n signY *= -1;\n t = n0, n0 = s0, s0 = t;\n t = n1, n1 = s1, s1 = t;\n if (type in flipY) overlay.attr(\"cursor\", cursors[type = flipY[type]]);\n }\n\n if (state.selection) selection = state.selection; // May be set by brush.move!\n if (lockX) w1 = selection[0][0], e1 = selection[1][0];\n if (lockY) n1 = selection[0][1], s1 = selection[1][1];\n\n if (selection[0][0] !== w1\n || selection[0][1] !== n1\n || selection[1][0] !== e1\n || selection[1][1] !== s1) {\n state.selection = [[w1, n1], [e1, s1]];\n redraw.call(that);\n emit.brush(event, mode.name);\n }\n }\n\n function ended(event) {\n nopropagation(event);\n if (event.touches) {\n if (event.touches.length) return;\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!\n } else {\n dragEnable(event.view, moving);\n view.on(\"keydown.brush keyup.brush mousemove.brush mouseup.brush\", null);\n }\n group.attr(\"pointer-events\", \"all\");\n overlay.attr(\"cursor\", cursors.overlay);\n if (state.selection) selection = state.selection; // May be set by brush.move (on start)!\n if (empty(selection)) state.selection = null, redraw.call(that);\n emit.end(event, mode.name);\n }\n\n function keydowned(event) {\n switch (event.keyCode) {\n case 16: { // SHIFT\n shifting = signX && signY;\n break;\n }\n case 18: { // ALT\n if (mode === MODE_HANDLE) {\n if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;\n if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;\n mode = MODE_CENTER;\n move(event);\n }\n break;\n }\n case 32: { // SPACE; takes priority over ALT\n if (mode === MODE_HANDLE || mode === MODE_CENTER) {\n if (signX < 0) e0 = e1 - dx; else if (signX > 0) w0 = w1 - dx;\n if (signY < 0) s0 = s1 - dy; else if (signY > 0) n0 = n1 - dy;\n mode = MODE_SPACE;\n overlay.attr(\"cursor\", cursors.selection);\n move(event);\n }\n break;\n }\n default: return;\n }\n noevent(event);\n }\n\n function keyupped(event) {\n switch (event.keyCode) {\n case 16: { // SHIFT\n if (shifting) {\n lockX = lockY = shifting = false;\n move(event);\n }\n break;\n }\n case 18: { // ALT\n if (mode === MODE_CENTER) {\n if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;\n if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;\n mode = MODE_HANDLE;\n move(event);\n }\n break;\n }\n case 32: { // SPACE\n if (mode === MODE_SPACE) {\n if (event.altKey) {\n if (signX) e0 = e1 - dx * signX, w0 = w1 + dx * signX;\n if (signY) s0 = s1 - dy * signY, n0 = n1 + dy * signY;\n mode = MODE_CENTER;\n } else {\n if (signX < 0) e0 = e1; else if (signX > 0) w0 = w1;\n if (signY < 0) s0 = s1; else if (signY > 0) n0 = n1;\n mode = MODE_HANDLE;\n }\n overlay.attr(\"cursor\", cursors[type]);\n move(event);\n }\n break;\n }\n default: return;\n }\n noevent(event);\n }\n }\n\n function touchmoved(event) {\n emitter(this, arguments).moved(event);\n }\n\n function touchended(event) {\n emitter(this, arguments).ended(event);\n }\n\n function initialize() {\n var state = this.__brush || {selection: null};\n state.extent = number2(extent.apply(this, arguments));\n state.dim = dim;\n return state;\n }\n\n brush.extent = function(_) {\n return arguments.length ? (extent = typeof _ === \"function\" ? _ : constant(number2(_)), brush) : extent;\n };\n\n brush.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant(!!_), brush) : filter;\n };\n\n brush.touchable = function(_) {\n return arguments.length ? (touchable = typeof _ === \"function\" ? _ : constant(!!_), brush) : touchable;\n };\n\n brush.handleSize = function(_) {\n return arguments.length ? (handleSize = +_, brush) : handleSize;\n };\n\n brush.keyModifiers = function(_) {\n return arguments.length ? (keys = !!_, brush) : keys;\n };\n\n brush.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? brush : value;\n };\n\n return brush;\n}\n","export default x => () => x;\n","export default function BrushEvent(type, {\n sourceEvent,\n target,\n selection,\n mode,\n dispatch\n}) {\n Object.defineProperties(this, {\n type: {value: type, enumerable: true, configurable: true},\n sourceEvent: {value: sourceEvent, enumerable: true, configurable: true},\n target: {value: target, enumerable: true, configurable: true},\n selection: {value: selection, enumerable: true, configurable: true},\n mode: {value: mode, enumerable: true, configurable: true},\n _: {value: dispatch}\n });\n}\n","export {\n default as brush,\n brushX,\n brushY,\n brushSelection\n} from \"./brush.js\";\n","export function nopropagation(event) {\n event.stopImmediatePropagation();\n}\n\nexport default function(event) {\n event.preventDefault();\n event.stopImmediatePropagation();\n}\n","export var slice = Array.prototype.slice;\n","import {max, tau} from \"./math.js\";\n\nfunction range(i, j) {\n return Array.from({length: j - i}, (_, k) => i + k);\n}\n\nfunction compareValue(compare) {\n return function(a, b) {\n return compare(\n a.source.value + a.target.value,\n b.source.value + b.target.value\n );\n };\n}\n\nexport default function() {\n return chord(false, false);\n}\n\nexport function chordTranspose() {\n return chord(false, true);\n}\n\nexport function chordDirected() {\n return chord(true, false);\n}\n\nfunction chord(directed, transpose) {\n var padAngle = 0,\n sortGroups = null,\n sortSubgroups = null,\n sortChords = null;\n\n function chord(matrix) {\n var n = matrix.length,\n groupSums = new Array(n),\n groupIndex = range(0, n),\n chords = new Array(n * n),\n groups = new Array(n),\n k = 0, dx;\n\n matrix = Float64Array.from({length: n * n}, transpose\n ? (_, i) => matrix[i % n][i / n | 0]\n : (_, i) => matrix[i / n | 0][i % n]);\n\n // Compute the scaling factor from value to angle in [0, 2pi].\n for (let i = 0; i < n; ++i) {\n let x = 0;\n for (let j = 0; j < n; ++j) x += matrix[i * n + j] + directed * matrix[j * n + i];\n k += groupSums[i] = x;\n }\n k = max(0, tau - padAngle * n) / k;\n dx = k ? padAngle : tau / n;\n\n // Compute the angles for each group and constituent chord.\n {\n let x = 0;\n if (sortGroups) groupIndex.sort((a, b) => sortGroups(groupSums[a], groupSums[b]));\n for (const i of groupIndex) {\n const x0 = x;\n if (directed) {\n const subgroupIndex = range(~n + 1, n).filter(j => j < 0 ? matrix[~j * n + i] : matrix[i * n + j]);\n if (sortSubgroups) subgroupIndex.sort((a, b) => sortSubgroups(a < 0 ? -matrix[~a * n + i] : matrix[i * n + a], b < 0 ? -matrix[~b * n + i] : matrix[i * n + b]));\n for (const j of subgroupIndex) {\n if (j < 0) {\n const chord = chords[~j * n + i] || (chords[~j * n + i] = {source: null, target: null});\n chord.target = {index: i, startAngle: x, endAngle: x += matrix[~j * n + i] * k, value: matrix[~j * n + i]};\n } else {\n const chord = chords[i * n + j] || (chords[i * n + j] = {source: null, target: null});\n chord.source = {index: i, startAngle: x, endAngle: x += matrix[i * n + j] * k, value: matrix[i * n + j]};\n }\n }\n groups[i] = {index: i, startAngle: x0, endAngle: x, value: groupSums[i]};\n } else {\n const subgroupIndex = range(0, n).filter(j => matrix[i * n + j] || matrix[j * n + i]);\n if (sortSubgroups) subgroupIndex.sort((a, b) => sortSubgroups(matrix[i * n + a], matrix[i * n + b]));\n for (const j of subgroupIndex) {\n let chord;\n if (i < j) {\n chord = chords[i * n + j] || (chords[i * n + j] = {source: null, target: null});\n chord.source = {index: i, startAngle: x, endAngle: x += matrix[i * n + j] * k, value: matrix[i * n + j]};\n } else {\n chord = chords[j * n + i] || (chords[j * n + i] = {source: null, target: null});\n chord.target = {index: i, startAngle: x, endAngle: x += matrix[i * n + j] * k, value: matrix[i * n + j]};\n if (i === j) chord.source = chord.target;\n }\n if (chord.source && chord.target && chord.source.value < chord.target.value) {\n const source = chord.source;\n chord.source = chord.target;\n chord.target = source;\n }\n }\n groups[i] = {index: i, startAngle: x0, endAngle: x, value: groupSums[i]};\n }\n x += dx;\n }\n }\n\n // Remove empty chords.\n chords = Object.values(chords);\n chords.groups = groups;\n return sortChords ? chords.sort(sortChords) : chords;\n }\n\n chord.padAngle = function(_) {\n return arguments.length ? (padAngle = max(0, _), chord) : padAngle;\n };\n\n chord.sortGroups = function(_) {\n return arguments.length ? (sortGroups = _, chord) : sortGroups;\n };\n\n chord.sortSubgroups = function(_) {\n return arguments.length ? (sortSubgroups = _, chord) : sortSubgroups;\n };\n\n chord.sortChords = function(_) {\n return arguments.length ? (_ == null ? sortChords = null : (sortChords = compareValue(_))._ = _, chord) : sortChords && sortChords._;\n };\n\n return chord;\n}\n","export default function(x) {\n return function() {\n return x;\n };\n}\n","export {default as chord, chordTranspose, chordDirected} from \"./chord.js\";\nexport {default as ribbon, ribbonArrow} from \"./ribbon.js\";\n","export var abs = Math.abs;\nexport var cos = Math.cos;\nexport var sin = Math.sin;\nexport var pi = Math.PI;\nexport var halfPi = pi / 2;\nexport var tau = pi * 2;\nexport var max = Math.max;\nexport var epsilon = 1e-12;\n","import {path} from \"d3-path\";\nimport {slice} from \"./array.js\";\nimport constant from \"./constant.js\";\nimport {abs, cos, epsilon, halfPi, sin} from \"./math.js\";\n\nfunction defaultSource(d) {\n return d.source;\n}\n\nfunction defaultTarget(d) {\n return d.target;\n}\n\nfunction defaultRadius(d) {\n return d.radius;\n}\n\nfunction defaultStartAngle(d) {\n return d.startAngle;\n}\n\nfunction defaultEndAngle(d) {\n return d.endAngle;\n}\n\nfunction defaultPadAngle() {\n return 0;\n}\n\nfunction defaultArrowheadRadius() {\n return 10;\n}\n\nfunction ribbon(headRadius) {\n var source = defaultSource,\n target = defaultTarget,\n sourceRadius = defaultRadius,\n targetRadius = defaultRadius,\n startAngle = defaultStartAngle,\n endAngle = defaultEndAngle,\n padAngle = defaultPadAngle,\n context = null;\n\n function ribbon() {\n var buffer,\n s = source.apply(this, arguments),\n t = target.apply(this, arguments),\n ap = padAngle.apply(this, arguments) / 2,\n argv = slice.call(arguments),\n sr = +sourceRadius.apply(this, (argv[0] = s, argv)),\n sa0 = startAngle.apply(this, argv) - halfPi,\n sa1 = endAngle.apply(this, argv) - halfPi,\n tr = +targetRadius.apply(this, (argv[0] = t, argv)),\n ta0 = startAngle.apply(this, argv) - halfPi,\n ta1 = endAngle.apply(this, argv) - halfPi;\n\n if (!context) context = buffer = path();\n\n if (ap > epsilon) {\n if (abs(sa1 - sa0) > ap * 2 + epsilon) sa1 > sa0 ? (sa0 += ap, sa1 -= ap) : (sa0 -= ap, sa1 += ap);\n else sa0 = sa1 = (sa0 + sa1) / 2;\n if (abs(ta1 - ta0) > ap * 2 + epsilon) ta1 > ta0 ? (ta0 += ap, ta1 -= ap) : (ta0 -= ap, ta1 += ap);\n else ta0 = ta1 = (ta0 + ta1) / 2;\n }\n\n context.moveTo(sr * cos(sa0), sr * sin(sa0));\n context.arc(0, 0, sr, sa0, sa1);\n if (sa0 !== ta0 || sa1 !== ta1) {\n if (headRadius) {\n var hr = +headRadius.apply(this, arguments), tr2 = tr - hr, ta2 = (ta0 + ta1) / 2;\n context.quadraticCurveTo(0, 0, tr2 * cos(ta0), tr2 * sin(ta0));\n context.lineTo(tr * cos(ta2), tr * sin(ta2));\n context.lineTo(tr2 * cos(ta1), tr2 * sin(ta1));\n } else {\n context.quadraticCurveTo(0, 0, tr * cos(ta0), tr * sin(ta0));\n context.arc(0, 0, tr, ta0, ta1);\n }\n }\n context.quadraticCurveTo(0, 0, sr * cos(sa0), sr * sin(sa0));\n context.closePath();\n\n if (buffer) return context = null, buffer + \"\" || null;\n }\n\n if (headRadius) ribbon.headRadius = function(_) {\n return arguments.length ? (headRadius = typeof _ === \"function\" ? _ : constant(+_), ribbon) : headRadius;\n };\n\n ribbon.radius = function(_) {\n return arguments.length ? (sourceRadius = targetRadius = typeof _ === \"function\" ? _ : constant(+_), ribbon) : sourceRadius;\n };\n\n ribbon.sourceRadius = function(_) {\n return arguments.length ? (sourceRadius = typeof _ === \"function\" ? _ : constant(+_), ribbon) : sourceRadius;\n };\n\n ribbon.targetRadius = function(_) {\n return arguments.length ? (targetRadius = typeof _ === \"function\" ? _ : constant(+_), ribbon) : targetRadius;\n };\n\n ribbon.startAngle = function(_) {\n return arguments.length ? (startAngle = typeof _ === \"function\" ? _ : constant(+_), ribbon) : startAngle;\n };\n\n ribbon.endAngle = function(_) {\n return arguments.length ? (endAngle = typeof _ === \"function\" ? _ : constant(+_), ribbon) : endAngle;\n };\n\n ribbon.padAngle = function(_) {\n return arguments.length ? (padAngle = typeof _ === \"function\" ? _ : constant(+_), ribbon) : padAngle;\n };\n\n ribbon.source = function(_) {\n return arguments.length ? (source = _, ribbon) : source;\n };\n\n ribbon.target = function(_) {\n return arguments.length ? (target = _, ribbon) : target;\n };\n\n ribbon.context = function(_) {\n return arguments.length ? ((context = _ == null ? null : _), ribbon) : context;\n };\n\n return ribbon;\n}\n\nexport default function() {\n return ribbon();\n}\n\nexport function ribbonArrow() {\n return ribbon(defaultArrowheadRadius);\n}\n","import define, {extend} from \"./define.js\";\n\nexport function Color() {}\n\nexport var darker = 0.7;\nexport var brighter = 1 / darker;\n\nvar reI = \"\\\\s*([+-]?\\\\d+)\\\\s*\",\n reN = \"\\\\s*([+-]?(?:\\\\d*\\\\.)?\\\\d+(?:[eE][+-]?\\\\d+)?)\\\\s*\",\n reP = \"\\\\s*([+-]?(?:\\\\d*\\\\.)?\\\\d+(?:[eE][+-]?\\\\d+)?)%\\\\s*\",\n reHex = /^#([0-9a-f]{3,8})$/,\n reRgbInteger = new RegExp(`^rgb\\\\(${reI},${reI},${reI}\\\\)$`),\n reRgbPercent = new RegExp(`^rgb\\\\(${reP},${reP},${reP}\\\\)$`),\n reRgbaInteger = new RegExp(`^rgba\\\\(${reI},${reI},${reI},${reN}\\\\)$`),\n reRgbaPercent = new RegExp(`^rgba\\\\(${reP},${reP},${reP},${reN}\\\\)$`),\n reHslPercent = new RegExp(`^hsl\\\\(${reN},${reP},${reP}\\\\)$`),\n reHslaPercent = new RegExp(`^hsla\\\\(${reN},${reP},${reP},${reN}\\\\)$`);\n\nvar named = {\n aliceblue: 0xf0f8ff,\n antiquewhite: 0xfaebd7,\n aqua: 0x00ffff,\n aquamarine: 0x7fffd4,\n azure: 0xf0ffff,\n beige: 0xf5f5dc,\n bisque: 0xffe4c4,\n black: 0x000000,\n blanchedalmond: 0xffebcd,\n blue: 0x0000ff,\n blueviolet: 0x8a2be2,\n brown: 0xa52a2a,\n burlywood: 0xdeb887,\n cadetblue: 0x5f9ea0,\n chartreuse: 0x7fff00,\n chocolate: 0xd2691e,\n coral: 0xff7f50,\n cornflowerblue: 0x6495ed,\n cornsilk: 0xfff8dc,\n crimson: 0xdc143c,\n cyan: 0x00ffff,\n darkblue: 0x00008b,\n darkcyan: 0x008b8b,\n darkgoldenrod: 0xb8860b,\n darkgray: 0xa9a9a9,\n darkgreen: 0x006400,\n darkgrey: 0xa9a9a9,\n darkkhaki: 0xbdb76b,\n darkmagenta: 0x8b008b,\n darkolivegreen: 0x556b2f,\n darkorange: 0xff8c00,\n darkorchid: 0x9932cc,\n darkred: 0x8b0000,\n darksalmon: 0xe9967a,\n darkseagreen: 0x8fbc8f,\n darkslateblue: 0x483d8b,\n darkslategray: 0x2f4f4f,\n darkslategrey: 0x2f4f4f,\n darkturquoise: 0x00ced1,\n darkviolet: 0x9400d3,\n deeppink: 0xff1493,\n deepskyblue: 0x00bfff,\n dimgray: 0x696969,\n dimgrey: 0x696969,\n dodgerblue: 0x1e90ff,\n firebrick: 0xb22222,\n floralwhite: 0xfffaf0,\n forestgreen: 0x228b22,\n fuchsia: 0xff00ff,\n gainsboro: 0xdcdcdc,\n ghostwhite: 0xf8f8ff,\n gold: 0xffd700,\n goldenrod: 0xdaa520,\n gray: 0x808080,\n green: 0x008000,\n greenyellow: 0xadff2f,\n grey: 0x808080,\n honeydew: 0xf0fff0,\n hotpink: 0xff69b4,\n indianred: 0xcd5c5c,\n indigo: 0x4b0082,\n ivory: 0xfffff0,\n khaki: 0xf0e68c,\n lavender: 0xe6e6fa,\n lavenderblush: 0xfff0f5,\n lawngreen: 0x7cfc00,\n lemonchiffon: 0xfffacd,\n lightblue: 0xadd8e6,\n lightcoral: 0xf08080,\n lightcyan: 0xe0ffff,\n lightgoldenrodyellow: 0xfafad2,\n lightgray: 0xd3d3d3,\n lightgreen: 0x90ee90,\n lightgrey: 0xd3d3d3,\n lightpink: 0xffb6c1,\n lightsalmon: 0xffa07a,\n lightseagreen: 0x20b2aa,\n lightskyblue: 0x87cefa,\n lightslategray: 0x778899,\n lightslategrey: 0x778899,\n lightsteelblue: 0xb0c4de,\n lightyellow: 0xffffe0,\n lime: 0x00ff00,\n limegreen: 0x32cd32,\n linen: 0xfaf0e6,\n magenta: 0xff00ff,\n maroon: 0x800000,\n mediumaquamarine: 0x66cdaa,\n mediumblue: 0x0000cd,\n mediumorchid: 0xba55d3,\n mediumpurple: 0x9370db,\n mediumseagreen: 0x3cb371,\n mediumslateblue: 0x7b68ee,\n mediumspringgreen: 0x00fa9a,\n mediumturquoise: 0x48d1cc,\n mediumvioletred: 0xc71585,\n midnightblue: 0x191970,\n mintcream: 0xf5fffa,\n mistyrose: 0xffe4e1,\n moccasin: 0xffe4b5,\n navajowhite: 0xffdead,\n navy: 0x000080,\n oldlace: 0xfdf5e6,\n olive: 0x808000,\n olivedrab: 0x6b8e23,\n orange: 0xffa500,\n orangered: 0xff4500,\n orchid: 0xda70d6,\n palegoldenrod: 0xeee8aa,\n palegreen: 0x98fb98,\n paleturquoise: 0xafeeee,\n palevioletred: 0xdb7093,\n papayawhip: 0xffefd5,\n peachpuff: 0xffdab9,\n peru: 0xcd853f,\n pink: 0xffc0cb,\n plum: 0xdda0dd,\n powderblue: 0xb0e0e6,\n purple: 0x800080,\n rebeccapurple: 0x663399,\n red: 0xff0000,\n rosybrown: 0xbc8f8f,\n royalblue: 0x4169e1,\n saddlebrown: 0x8b4513,\n salmon: 0xfa8072,\n sandybrown: 0xf4a460,\n seagreen: 0x2e8b57,\n seashell: 0xfff5ee,\n sienna: 0xa0522d,\n silver: 0xc0c0c0,\n skyblue: 0x87ceeb,\n slateblue: 0x6a5acd,\n slategray: 0x708090,\n slategrey: 0x708090,\n snow: 0xfffafa,\n springgreen: 0x00ff7f,\n steelblue: 0x4682b4,\n tan: 0xd2b48c,\n teal: 0x008080,\n thistle: 0xd8bfd8,\n tomato: 0xff6347,\n turquoise: 0x40e0d0,\n violet: 0xee82ee,\n wheat: 0xf5deb3,\n white: 0xffffff,\n whitesmoke: 0xf5f5f5,\n yellow: 0xffff00,\n yellowgreen: 0x9acd32\n};\n\ndefine(Color, color, {\n copy(channels) {\n return Object.assign(new this.constructor, this, channels);\n },\n displayable() {\n return this.rgb().displayable();\n },\n hex: color_formatHex, // Deprecated! Use color.formatHex.\n formatHex: color_formatHex,\n formatHex8: color_formatHex8,\n formatHsl: color_formatHsl,\n formatRgb: color_formatRgb,\n toString: color_formatRgb\n});\n\nfunction color_formatHex() {\n return this.rgb().formatHex();\n}\n\nfunction color_formatHex8() {\n return this.rgb().formatHex8();\n}\n\nfunction color_formatHsl() {\n return hslConvert(this).formatHsl();\n}\n\nfunction color_formatRgb() {\n return this.rgb().formatRgb();\n}\n\nexport default function color(format) {\n var m, l;\n format = (format + \"\").trim().toLowerCase();\n return (m = reHex.exec(format)) ? (l = m[1].length, m = parseInt(m[1], 16), l === 6 ? rgbn(m) // #ff0000\n : l === 3 ? new Rgb((m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1) // #f00\n : l === 8 ? rgba(m >> 24 & 0xff, m >> 16 & 0xff, m >> 8 & 0xff, (m & 0xff) / 0xff) // #ff000000\n : l === 4 ? rgba((m >> 12 & 0xf) | (m >> 8 & 0xf0), (m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), (((m & 0xf) << 4) | (m & 0xf)) / 0xff) // #f000\n : null) // invalid hex\n : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0)\n : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)\n : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1)\n : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)\n : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%)\n : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1)\n : named.hasOwnProperty(format) ? rgbn(named[format]) // eslint-disable-line no-prototype-builtins\n : format === \"transparent\" ? new Rgb(NaN, NaN, NaN, 0)\n : null;\n}\n\nfunction rgbn(n) {\n return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);\n}\n\nfunction rgba(r, g, b, a) {\n if (a <= 0) r = g = b = NaN;\n return new Rgb(r, g, b, a);\n}\n\nexport function rgbConvert(o) {\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Rgb;\n o = o.rgb();\n return new Rgb(o.r, o.g, o.b, o.opacity);\n}\n\nexport function rgb(r, g, b, opacity) {\n return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity);\n}\n\nexport function Rgb(r, g, b, opacity) {\n this.r = +r;\n this.g = +g;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Rgb, rgb, extend(Color, {\n brighter(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n darker(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n rgb() {\n return this;\n },\n clamp() {\n return new Rgb(clampi(this.r), clampi(this.g), clampi(this.b), clampa(this.opacity));\n },\n displayable() {\n return (-0.5 <= this.r && this.r < 255.5)\n && (-0.5 <= this.g && this.g < 255.5)\n && (-0.5 <= this.b && this.b < 255.5)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n hex: rgb_formatHex, // Deprecated! Use color.formatHex.\n formatHex: rgb_formatHex,\n formatHex8: rgb_formatHex8,\n formatRgb: rgb_formatRgb,\n toString: rgb_formatRgb\n}));\n\nfunction rgb_formatHex() {\n return `#${hex(this.r)}${hex(this.g)}${hex(this.b)}`;\n}\n\nfunction rgb_formatHex8() {\n return `#${hex(this.r)}${hex(this.g)}${hex(this.b)}${hex((isNaN(this.opacity) ? 1 : this.opacity) * 255)}`;\n}\n\nfunction rgb_formatRgb() {\n const a = clampa(this.opacity);\n return `${a === 1 ? \"rgb(\" : \"rgba(\"}${clampi(this.r)}, ${clampi(this.g)}, ${clampi(this.b)}${a === 1 ? \")\" : `, ${a})`}`;\n}\n\nfunction clampa(opacity) {\n return isNaN(opacity) ? 1 : Math.max(0, Math.min(1, opacity));\n}\n\nfunction clampi(value) {\n return Math.max(0, Math.min(255, Math.round(value) || 0));\n}\n\nfunction hex(value) {\n value = clampi(value);\n return (value < 16 ? \"0\" : \"\") + value.toString(16);\n}\n\nfunction hsla(h, s, l, a) {\n if (a <= 0) h = s = l = NaN;\n else if (l <= 0 || l >= 1) h = s = NaN;\n else if (s <= 0) h = NaN;\n return new Hsl(h, s, l, a);\n}\n\nexport function hslConvert(o) {\n if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Hsl;\n if (o instanceof Hsl) return o;\n o = o.rgb();\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n min = Math.min(r, g, b),\n max = Math.max(r, g, b),\n h = NaN,\n s = max - min,\n l = (max + min) / 2;\n if (s) {\n if (r === max) h = (g - b) / s + (g < b) * 6;\n else if (g === max) h = (b - r) / s + 2;\n else h = (r - g) / s + 4;\n s /= l < 0.5 ? max + min : 2 - max - min;\n h *= 60;\n } else {\n s = l > 0 && l < 1 ? 0 : h;\n }\n return new Hsl(h, s, l, o.opacity);\n}\n\nexport function hsl(h, s, l, opacity) {\n return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hsl(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hsl, hsl, extend(Color, {\n brighter(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n darker(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n rgb() {\n var h = this.h % 360 + (this.h < 0) * 360,\n s = isNaN(h) || isNaN(this.s) ? 0 : this.s,\n l = this.l,\n m2 = l + (l < 0.5 ? l : 1 - l) * s,\n m1 = 2 * l - m2;\n return new Rgb(\n hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),\n hsl2rgb(h, m1, m2),\n hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),\n this.opacity\n );\n },\n clamp() {\n return new Hsl(clamph(this.h), clampt(this.s), clampt(this.l), clampa(this.opacity));\n },\n displayable() {\n return (0 <= this.s && this.s <= 1 || isNaN(this.s))\n && (0 <= this.l && this.l <= 1)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n formatHsl() {\n const a = clampa(this.opacity);\n return `${a === 1 ? \"hsl(\" : \"hsla(\"}${clamph(this.h)}, ${clampt(this.s) * 100}%, ${clampt(this.l) * 100}%${a === 1 ? \")\" : `, ${a})`}`;\n }\n}));\n\nfunction clamph(value) {\n value = (value || 0) % 360;\n return value < 0 ? value + 360 : value;\n}\n\nfunction clampt(value) {\n return Math.max(0, Math.min(1, value || 0));\n}\n\n/* From FvD 13.37, CSS Color Module Level 3 */\nfunction hsl2rgb(h, m1, m2) {\n return (h < 60 ? m1 + (m2 - m1) * h / 60\n : h < 180 ? m2\n : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60\n : m1) * 255;\n}\n","import define, {extend} from \"./define.js\";\nimport {Color, rgbConvert, Rgb, darker, brighter} from \"./color.js\";\nimport {degrees, radians} from \"./math.js\";\n\nvar A = -0.14861,\n B = +1.78277,\n C = -0.29227,\n D = -0.90649,\n E = +1.97294,\n ED = E * D,\n EB = E * B,\n BC_DA = B * C - D * A;\n\nfunction cubehelixConvert(o) {\n if (o instanceof Cubehelix) return new Cubehelix(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Rgb)) o = rgbConvert(o);\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n l = (BC_DA * b + ED * r - EB * g) / (BC_DA + ED - EB),\n bl = b - l,\n k = (E * (g - l) - C * bl) / D,\n s = Math.sqrt(k * k + bl * bl) / (E * l * (1 - l)), // NaN if l=0 or l=1\n h = s ? Math.atan2(k, bl) * degrees - 120 : NaN;\n return new Cubehelix(h < 0 ? h + 360 : h, s, l, o.opacity);\n}\n\nexport default function cubehelix(h, s, l, opacity) {\n return arguments.length === 1 ? cubehelixConvert(h) : new Cubehelix(h, s, l, opacity == null ? 1 : opacity);\n}\n\nexport function Cubehelix(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Cubehelix, cubehelix, extend(Color, {\n brighter(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Cubehelix(this.h, this.s, this.l * k, this.opacity);\n },\n darker(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Cubehelix(this.h, this.s, this.l * k, this.opacity);\n },\n rgb() {\n var h = isNaN(this.h) ? 0 : (this.h + 120) * radians,\n l = +this.l,\n a = isNaN(this.s) ? 0 : this.s * l * (1 - l),\n cosh = Math.cos(h),\n sinh = Math.sin(h);\n return new Rgb(\n 255 * (l + a * (A * cosh + B * sinh)),\n 255 * (l + a * (C * cosh + D * sinh)),\n 255 * (l + a * (E * cosh)),\n this.opacity\n );\n }\n}));\n","export default function(constructor, factory, prototype) {\n constructor.prototype = factory.prototype = prototype;\n prototype.constructor = constructor;\n}\n\nexport function extend(parent, definition) {\n var prototype = Object.create(parent.prototype);\n for (var key in definition) prototype[key] = definition[key];\n return prototype;\n}\n","export {default as color, rgb, hsl} from \"./color.js\";\nexport {default as lab, hcl, lch, gray} from \"./lab.js\";\nexport {default as cubehelix} from \"./cubehelix.js\";\n","import define, {extend} from \"./define.js\";\nimport {Color, rgbConvert, Rgb} from \"./color.js\";\nimport {degrees, radians} from \"./math.js\";\n\n// https://observablehq.com/@mbostock/lab-and-rgb\nconst K = 18,\n Xn = 0.96422,\n Yn = 1,\n Zn = 0.82521,\n t0 = 4 / 29,\n t1 = 6 / 29,\n t2 = 3 * t1 * t1,\n t3 = t1 * t1 * t1;\n\nfunction labConvert(o) {\n if (o instanceof Lab) return new Lab(o.l, o.a, o.b, o.opacity);\n if (o instanceof Hcl) return hcl2lab(o);\n if (!(o instanceof Rgb)) o = rgbConvert(o);\n var r = rgb2lrgb(o.r),\n g = rgb2lrgb(o.g),\n b = rgb2lrgb(o.b),\n y = xyz2lab((0.2225045 * r + 0.7168786 * g + 0.0606169 * b) / Yn), x, z;\n if (r === g && g === b) x = z = y; else {\n x = xyz2lab((0.4360747 * r + 0.3850649 * g + 0.1430804 * b) / Xn);\n z = xyz2lab((0.0139322 * r + 0.0971045 * g + 0.7141733 * b) / Zn);\n }\n return new Lab(116 * y - 16, 500 * (x - y), 200 * (y - z), o.opacity);\n}\n\nexport function gray(l, opacity) {\n return new Lab(l, 0, 0, opacity == null ? 1 : opacity);\n}\n\nexport default function lab(l, a, b, opacity) {\n return arguments.length === 1 ? labConvert(l) : new Lab(l, a, b, opacity == null ? 1 : opacity);\n}\n\nexport function Lab(l, a, b, opacity) {\n this.l = +l;\n this.a = +a;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Lab, lab, extend(Color, {\n brighter(k) {\n return new Lab(this.l + K * (k == null ? 1 : k), this.a, this.b, this.opacity);\n },\n darker(k) {\n return new Lab(this.l - K * (k == null ? 1 : k), this.a, this.b, this.opacity);\n },\n rgb() {\n var y = (this.l + 16) / 116,\n x = isNaN(this.a) ? y : y + this.a / 500,\n z = isNaN(this.b) ? y : y - this.b / 200;\n x = Xn * lab2xyz(x);\n y = Yn * lab2xyz(y);\n z = Zn * lab2xyz(z);\n return new Rgb(\n lrgb2rgb( 3.1338561 * x - 1.6168667 * y - 0.4906146 * z),\n lrgb2rgb(-0.9787684 * x + 1.9161415 * y + 0.0334540 * z),\n lrgb2rgb( 0.0719453 * x - 0.2289914 * y + 1.4052427 * z),\n this.opacity\n );\n }\n}));\n\nfunction xyz2lab(t) {\n return t > t3 ? Math.pow(t, 1 / 3) : t / t2 + t0;\n}\n\nfunction lab2xyz(t) {\n return t > t1 ? t * t * t : t2 * (t - t0);\n}\n\nfunction lrgb2rgb(x) {\n return 255 * (x <= 0.0031308 ? 12.92 * x : 1.055 * Math.pow(x, 1 / 2.4) - 0.055);\n}\n\nfunction rgb2lrgb(x) {\n return (x /= 255) <= 0.04045 ? x / 12.92 : Math.pow((x + 0.055) / 1.055, 2.4);\n}\n\nfunction hclConvert(o) {\n if (o instanceof Hcl) return new Hcl(o.h, o.c, o.l, o.opacity);\n if (!(o instanceof Lab)) o = labConvert(o);\n if (o.a === 0 && o.b === 0) return new Hcl(NaN, 0 < o.l && o.l < 100 ? 0 : NaN, o.l, o.opacity);\n var h = Math.atan2(o.b, o.a) * degrees;\n return new Hcl(h < 0 ? h + 360 : h, Math.sqrt(o.a * o.a + o.b * o.b), o.l, o.opacity);\n}\n\nexport function lch(l, c, h, opacity) {\n return arguments.length === 1 ? hclConvert(l) : new Hcl(h, c, l, opacity == null ? 1 : opacity);\n}\n\nexport function hcl(h, c, l, opacity) {\n return arguments.length === 1 ? hclConvert(h) : new Hcl(h, c, l, opacity == null ? 1 : opacity);\n}\n\nexport function Hcl(h, c, l, opacity) {\n this.h = +h;\n this.c = +c;\n this.l = +l;\n this.opacity = +opacity;\n}\n\nfunction hcl2lab(o) {\n if (isNaN(o.h)) return new Lab(o.l, 0, 0, o.opacity);\n var h = o.h * radians;\n return new Lab(o.l, Math.cos(h) * o.c, Math.sin(h) * o.c, o.opacity);\n}\n\ndefine(Hcl, hcl, extend(Color, {\n brighter(k) {\n return new Hcl(this.h, this.c, this.l + K * (k == null ? 1 : k), this.opacity);\n },\n darker(k) {\n return new Hcl(this.h, this.c, this.l - K * (k == null ? 1 : k), this.opacity);\n },\n rgb() {\n return hcl2lab(this).rgb();\n }\n}));\n","export const radians = Math.PI / 180;\nexport const degrees = 180 / Math.PI;\n","export default function(ring) {\n var i = 0, n = ring.length, area = ring[n - 1][1] * ring[0][0] - ring[n - 1][0] * ring[0][1];\n while (++i < n) area += ring[i - 1][1] * ring[i][0] - ring[i - 1][0] * ring[i][1];\n return area;\n}\n","var array = Array.prototype;\n\nexport var slice = array.slice;\n","export default function(a, b) {\n return a - b;\n}\n","export default x => () => x;\n","export default function(ring, hole) {\n var i = -1, n = hole.length, c;\n while (++i < n) if (c = ringContains(ring, hole[i])) return c;\n return 0;\n}\n\nfunction ringContains(ring, point) {\n var x = point[0], y = point[1], contains = -1;\n for (var i = 0, n = ring.length, j = n - 1; i < n; j = i++) {\n var pi = ring[i], xi = pi[0], yi = pi[1], pj = ring[j], xj = pj[0], yj = pj[1];\n if (segmentContains(pi, pj, point)) return 0;\n if (((yi > y) !== (yj > y)) && ((x < (xj - xi) * (y - yi) / (yj - yi) + xi))) contains = -contains;\n }\n return contains;\n}\n\nfunction segmentContains(a, b, c) {\n var i; return collinear(a, b, c) && within(a[i = +(a[0] === b[0])], c[i], b[i]);\n}\n\nfunction collinear(a, b, c) {\n return (b[0] - a[0]) * (c[1] - a[1]) === (c[0] - a[0]) * (b[1] - a[1]);\n}\n\nfunction within(p, q, r) {\n return p <= q && q <= r || r <= q && q <= p;\n}\n","import {extent, nice, thresholdSturges, ticks} from \"d3-array\";\nimport {slice} from \"./array.js\";\nimport ascending from \"./ascending.js\";\nimport area from \"./area.js\";\nimport constant from \"./constant.js\";\nimport contains from \"./contains.js\";\nimport noop from \"./noop.js\";\n\nvar cases = [\n [],\n [[[1.0, 1.5], [0.5, 1.0]]],\n [[[1.5, 1.0], [1.0, 1.5]]],\n [[[1.5, 1.0], [0.5, 1.0]]],\n [[[1.0, 0.5], [1.5, 1.0]]],\n [[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]],\n [[[1.0, 0.5], [1.0, 1.5]]],\n [[[1.0, 0.5], [0.5, 1.0]]],\n [[[0.5, 1.0], [1.0, 0.5]]],\n [[[1.0, 1.5], [1.0, 0.5]]],\n [[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]],\n [[[1.5, 1.0], [1.0, 0.5]]],\n [[[0.5, 1.0], [1.5, 1.0]]],\n [[[1.0, 1.5], [1.5, 1.0]]],\n [[[0.5, 1.0], [1.0, 1.5]]],\n []\n];\n\nexport default function() {\n var dx = 1,\n dy = 1,\n threshold = thresholdSturges,\n smooth = smoothLinear;\n\n function contours(values) {\n var tz = threshold(values);\n\n // Convert number of thresholds into uniform thresholds.\n if (!Array.isArray(tz)) {\n const e = extent(values, finite);\n tz = ticks(...nice(e[0], e[1], tz), tz);\n while (tz[tz.length - 1] >= e[1]) tz.pop();\n while (tz[1] < e[0]) tz.shift();\n } else {\n tz = tz.slice().sort(ascending);\n }\n\n return tz.map(value => contour(values, value));\n }\n\n // Accumulate, smooth contour rings, assign holes to exterior rings.\n // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js\n function contour(values, value) {\n const v = value == null ? NaN : +value;\n if (isNaN(v)) throw new Error(`invalid value: ${value}`);\n\n var polygons = [],\n holes = [];\n\n isorings(values, v, function(ring) {\n smooth(ring, values, v);\n if (area(ring) > 0) polygons.push([ring]);\n else holes.push(ring);\n });\n\n holes.forEach(function(hole) {\n for (var i = 0, n = polygons.length, polygon; i < n; ++i) {\n if (contains((polygon = polygons[i])[0], hole) !== -1) {\n polygon.push(hole);\n return;\n }\n }\n });\n\n return {\n type: \"MultiPolygon\",\n value: value,\n coordinates: polygons\n };\n }\n\n // Marching squares with isolines stitched into rings.\n // Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js\n function isorings(values, value, callback) {\n var fragmentByStart = new Array,\n fragmentByEnd = new Array,\n x, y, t0, t1, t2, t3;\n\n // Special case for the first row (y = -1, t2 = t3 = 0).\n x = y = -1;\n t1 = above(values[0], value);\n cases[t1 << 1].forEach(stitch);\n while (++x < dx - 1) {\n t0 = t1, t1 = above(values[x + 1], value);\n cases[t0 | t1 << 1].forEach(stitch);\n }\n cases[t1 << 0].forEach(stitch);\n\n // General case for the intermediate rows.\n while (++y < dy - 1) {\n x = -1;\n t1 = above(values[y * dx + dx], value);\n t2 = above(values[y * dx], value);\n cases[t1 << 1 | t2 << 2].forEach(stitch);\n while (++x < dx - 1) {\n t0 = t1, t1 = above(values[y * dx + dx + x + 1], value);\n t3 = t2, t2 = above(values[y * dx + x + 1], value);\n cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);\n }\n cases[t1 | t2 << 3].forEach(stitch);\n }\n\n // Special case for the last row (y = dy - 1, t0 = t1 = 0).\n x = -1;\n t2 = values[y * dx] >= value;\n cases[t2 << 2].forEach(stitch);\n while (++x < dx - 1) {\n t3 = t2, t2 = above(values[y * dx + x + 1], value);\n cases[t2 << 2 | t3 << 3].forEach(stitch);\n }\n cases[t2 << 3].forEach(stitch);\n\n function stitch(line) {\n var start = [line[0][0] + x, line[0][1] + y],\n end = [line[1][0] + x, line[1][1] + y],\n startIndex = index(start),\n endIndex = index(end),\n f, g;\n if (f = fragmentByEnd[startIndex]) {\n if (g = fragmentByStart[endIndex]) {\n delete fragmentByEnd[f.end];\n delete fragmentByStart[g.start];\n if (f === g) {\n f.ring.push(end);\n callback(f.ring);\n } else {\n fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};\n }\n } else {\n delete fragmentByEnd[f.end];\n f.ring.push(end);\n fragmentByEnd[f.end = endIndex] = f;\n }\n } else if (f = fragmentByStart[endIndex]) {\n if (g = fragmentByEnd[startIndex]) {\n delete fragmentByStart[f.start];\n delete fragmentByEnd[g.end];\n if (f === g) {\n f.ring.push(end);\n callback(f.ring);\n } else {\n fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};\n }\n } else {\n delete fragmentByStart[f.start];\n f.ring.unshift(start);\n fragmentByStart[f.start = startIndex] = f;\n }\n } else {\n fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};\n }\n }\n }\n\n function index(point) {\n return point[0] * 2 + point[1] * (dx + 1) * 4;\n }\n\n function smoothLinear(ring, values, value) {\n ring.forEach(function(point) {\n var x = point[0],\n y = point[1],\n xt = x | 0,\n yt = y | 0,\n v1 = valid(values[yt * dx + xt]);\n if (x > 0 && x < dx && xt === x) {\n point[0] = smooth1(x, valid(values[yt * dx + xt - 1]), v1, value);\n }\n if (y > 0 && y < dy && yt === y) {\n point[1] = smooth1(y, valid(values[(yt - 1) * dx + xt]), v1, value);\n }\n });\n }\n\n contours.contour = contour;\n\n contours.size = function(_) {\n if (!arguments.length) return [dx, dy];\n var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]);\n if (!(_0 >= 0 && _1 >= 0)) throw new Error(\"invalid size\");\n return dx = _0, dy = _1, contours;\n };\n\n contours.thresholds = function(_) {\n return arguments.length ? (threshold = typeof _ === \"function\" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;\n };\n\n contours.smooth = function(_) {\n return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;\n };\n\n return contours;\n}\n\n// When computing the extent, ignore infinite values (as well as invalid ones).\nfunction finite(x) {\n return isFinite(x) ? x : NaN;\n}\n\n// Is the (possibly invalid) x greater than or equal to the (known valid) value?\n// Treat any invalid value as below negative infinity.\nfunction above(x, value) {\n return x == null ? false : +x >= value;\n}\n\n// During smoothing, treat any invalid value as negative infinity.\nfunction valid(v) {\n return v == null || isNaN(v = +v) ? -Infinity : v;\n}\n\nfunction smooth1(x, v0, v1, value) {\n const a = value - v0;\n const b = v1 - v0;\n const d = isFinite(a) || isFinite(b) ? a / b : Math.sign(a) / Math.sign(b);\n return isNaN(d) ? x : x + d - 0.5;\n}\n","import {blur2, max, ticks} from \"d3-array\";\nimport {slice} from \"./array.js\";\nimport constant from \"./constant.js\";\nimport Contours from \"./contours.js\";\n\nfunction defaultX(d) {\n return d[0];\n}\n\nfunction defaultY(d) {\n return d[1];\n}\n\nfunction defaultWeight() {\n return 1;\n}\n\nexport default function() {\n var x = defaultX,\n y = defaultY,\n weight = defaultWeight,\n dx = 960,\n dy = 500,\n r = 20, // blur radius\n k = 2, // log2(grid cell size)\n o = r * 3, // grid offset, to pad for blur\n n = (dx + o * 2) >> k, // grid width\n m = (dy + o * 2) >> k, // grid height\n threshold = constant(20);\n\n function grid(data) {\n var values = new Float32Array(n * m),\n pow2k = Math.pow(2, -k),\n i = -1;\n\n for (const d of data) {\n var xi = (x(d, ++i, data) + o) * pow2k,\n yi = (y(d, i, data) + o) * pow2k,\n wi = +weight(d, i, data);\n if (wi && xi >= 0 && xi < n && yi >= 0 && yi < m) {\n var x0 = Math.floor(xi),\n y0 = Math.floor(yi),\n xt = xi - x0 - 0.5,\n yt = yi - y0 - 0.5;\n values[x0 + y0 * n] += (1 - xt) * (1 - yt) * wi;\n values[x0 + 1 + y0 * n] += xt * (1 - yt) * wi;\n values[x0 + 1 + (y0 + 1) * n] += xt * yt * wi;\n values[x0 + (y0 + 1) * n] += (1 - xt) * yt * wi;\n }\n }\n\n blur2({data: values, width: n, height: m}, r * pow2k);\n return values;\n }\n\n function density(data) {\n var values = grid(data),\n tz = threshold(values),\n pow4k = Math.pow(2, 2 * k);\n\n // Convert number of thresholds into uniform thresholds.\n if (!Array.isArray(tz)) {\n tz = ticks(Number.MIN_VALUE, max(values) / pow4k, tz);\n }\n\n return Contours()\n .size([n, m])\n .thresholds(tz.map(d => d * pow4k))\n (values)\n .map((c, i) => (c.value = +tz[i], transform(c)));\n }\n\n density.contours = function(data) {\n var values = grid(data),\n contours = Contours().size([n, m]),\n pow4k = Math.pow(2, 2 * k),\n contour = value => {\n value = +value;\n var c = transform(contours.contour(values, value * pow4k));\n c.value = value; // preserve exact threshold value\n return c;\n };\n Object.defineProperty(contour, \"max\", {get: () => max(values) / pow4k});\n return contour;\n };\n\n function transform(geometry) {\n geometry.coordinates.forEach(transformPolygon);\n return geometry;\n }\n\n function transformPolygon(coordinates) {\n coordinates.forEach(transformRing);\n }\n\n function transformRing(coordinates) {\n coordinates.forEach(transformPoint);\n }\n\n // TODO Optimize.\n function transformPoint(coordinates) {\n coordinates[0] = coordinates[0] * Math.pow(2, k) - o;\n coordinates[1] = coordinates[1] * Math.pow(2, k) - o;\n }\n\n function resize() {\n o = r * 3;\n n = (dx + o * 2) >> k;\n m = (dy + o * 2) >> k;\n return density;\n }\n\n density.x = function(_) {\n return arguments.length ? (x = typeof _ === \"function\" ? _ : constant(+_), density) : x;\n };\n\n density.y = function(_) {\n return arguments.length ? (y = typeof _ === \"function\" ? _ : constant(+_), density) : y;\n };\n\n density.weight = function(_) {\n return arguments.length ? (weight = typeof _ === \"function\" ? _ : constant(+_), density) : weight;\n };\n\n density.size = function(_) {\n if (!arguments.length) return [dx, dy];\n var _0 = +_[0], _1 = +_[1];\n if (!(_0 >= 0 && _1 >= 0)) throw new Error(\"invalid size\");\n return dx = _0, dy = _1, resize();\n };\n\n density.cellSize = function(_) {\n if (!arguments.length) return 1 << k;\n if (!((_ = +_) >= 1)) throw new Error(\"invalid cell size\");\n return k = Math.floor(Math.log(_) / Math.LN2), resize();\n };\n\n density.thresholds = function(_) {\n return arguments.length ? (threshold = typeof _ === \"function\" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), density) : threshold;\n };\n\n density.bandwidth = function(_) {\n if (!arguments.length) return Math.sqrt(r * (r + 1));\n if (!((_ = +_) >= 0)) throw new Error(\"invalid bandwidth\");\n return r = (Math.sqrt(4 * _ * _ + 1) - 1) / 2, resize();\n };\n\n return density;\n}\n","export {default as contours} from \"./contours.js\";\nexport {default as contourDensity} from \"./density.js\";\n","export default function() {}\n","import Delaunator from \"delaunator\";\nimport Path from \"./path.js\";\nimport Polygon from \"./polygon.js\";\nimport Voronoi from \"./voronoi.js\";\n\nconst tau = 2 * Math.PI, pow = Math.pow;\n\nfunction pointX(p) {\n return p[0];\n}\n\nfunction pointY(p) {\n return p[1];\n}\n\n// A triangulation is collinear if all its triangles have a non-null area\nfunction collinear(d) {\n const {triangles, coords} = d;\n for (let i = 0; i < triangles.length; i += 3) {\n const a = 2 * triangles[i],\n b = 2 * triangles[i + 1],\n c = 2 * triangles[i + 2],\n cross = (coords[c] - coords[a]) * (coords[b + 1] - coords[a + 1])\n - (coords[b] - coords[a]) * (coords[c + 1] - coords[a + 1]);\n if (cross > 1e-10) return false;\n }\n return true;\n}\n\nfunction jitter(x, y, r) {\n return [x + Math.sin(x + y) * r, y + Math.cos(x - y) * r];\n}\n\nexport default class Delaunay {\n static from(points, fx = pointX, fy = pointY, that) {\n return new Delaunay(\"length\" in points\n ? flatArray(points, fx, fy, that)\n : Float64Array.from(flatIterable(points, fx, fy, that)));\n }\n constructor(points) {\n this._delaunator = new Delaunator(points);\n this.inedges = new Int32Array(points.length / 2);\n this._hullIndex = new Int32Array(points.length / 2);\n this.points = this._delaunator.coords;\n this._init();\n }\n update() {\n this._delaunator.update();\n this._init();\n return this;\n }\n _init() {\n const d = this._delaunator, points = this.points;\n\n // check for collinear\n if (d.hull && d.hull.length > 2 && collinear(d)) {\n this.collinear = Int32Array.from({length: points.length/2}, (_,i) => i)\n .sort((i, j) => points[2 * i] - points[2 * j] || points[2 * i + 1] - points[2 * j + 1]); // for exact neighbors\n const e = this.collinear[0], f = this.collinear[this.collinear.length - 1],\n bounds = [ points[2 * e], points[2 * e + 1], points[2 * f], points[2 * f + 1] ],\n r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]);\n for (let i = 0, n = points.length / 2; i < n; ++i) {\n const p = jitter(points[2 * i], points[2 * i + 1], r);\n points[2 * i] = p[0];\n points[2 * i + 1] = p[1];\n }\n this._delaunator = new Delaunator(points);\n } else {\n delete this.collinear;\n }\n\n const halfedges = this.halfedges = this._delaunator.halfedges;\n const hull = this.hull = this._delaunator.hull;\n const triangles = this.triangles = this._delaunator.triangles;\n const inedges = this.inedges.fill(-1);\n const hullIndex = this._hullIndex.fill(-1);\n\n // Compute an index from each point to an (arbitrary) incoming halfedge\n // Used to give the first neighbor of each point; for this reason,\n // on the hull we give priority to exterior halfedges\n for (let e = 0, n = halfedges.length; e < n; ++e) {\n const p = triangles[e % 3 === 2 ? e - 2 : e + 1];\n if (halfedges[e] === -1 || inedges[p] === -1) inedges[p] = e;\n }\n for (let i = 0, n = hull.length; i < n; ++i) {\n hullIndex[hull[i]] = i;\n }\n\n // degenerate case: 1 or 2 (distinct) points\n if (hull.length <= 2 && hull.length > 0) {\n this.triangles = new Int32Array(3).fill(-1);\n this.halfedges = new Int32Array(3).fill(-1);\n this.triangles[0] = hull[0];\n inedges[hull[0]] = 1;\n if (hull.length === 2) {\n inedges[hull[1]] = 0;\n this.triangles[1] = hull[1];\n this.triangles[2] = hull[1];\n }\n }\n }\n voronoi(bounds) {\n return new Voronoi(this, bounds);\n }\n *neighbors(i) {\n const {inedges, hull, _hullIndex, halfedges, triangles, collinear} = this;\n\n // degenerate case with several collinear points\n if (collinear) {\n const l = collinear.indexOf(i);\n if (l > 0) yield collinear[l - 1];\n if (l < collinear.length - 1) yield collinear[l + 1];\n return;\n }\n\n const e0 = inedges[i];\n if (e0 === -1) return; // coincident point\n let e = e0, p0 = -1;\n do {\n yield p0 = triangles[e];\n e = e % 3 === 2 ? e - 2 : e + 1;\n if (triangles[e] !== i) return; // bad triangulation\n e = halfedges[e];\n if (e === -1) {\n const p = hull[(_hullIndex[i] + 1) % hull.length];\n if (p !== p0) yield p;\n return;\n }\n } while (e !== e0);\n }\n find(x, y, i = 0) {\n if ((x = +x, x !== x) || (y = +y, y !== y)) return -1;\n const i0 = i;\n let c;\n while ((c = this._step(i, x, y)) >= 0 && c !== i && c !== i0) i = c;\n return c;\n }\n _step(i, x, y) {\n const {inedges, hull, _hullIndex, halfedges, triangles, points} = this;\n if (inedges[i] === -1 || !points.length) return (i + 1) % (points.length >> 1);\n let c = i;\n let dc = pow(x - points[i * 2], 2) + pow(y - points[i * 2 + 1], 2);\n const e0 = inedges[i];\n let e = e0;\n do {\n let t = triangles[e];\n const dt = pow(x - points[t * 2], 2) + pow(y - points[t * 2 + 1], 2);\n if (dt < dc) dc = dt, c = t;\n e = e % 3 === 2 ? e - 2 : e + 1;\n if (triangles[e] !== i) break; // bad triangulation\n e = halfedges[e];\n if (e === -1) {\n e = hull[(_hullIndex[i] + 1) % hull.length];\n if (e !== t) {\n if (pow(x - points[e * 2], 2) + pow(y - points[e * 2 + 1], 2) < dc) return e;\n }\n break;\n }\n } while (e !== e0);\n return c;\n }\n render(context) {\n const buffer = context == null ? context = new Path : undefined;\n const {points, halfedges, triangles} = this;\n for (let i = 0, n = halfedges.length; i < n; ++i) {\n const j = halfedges[i];\n if (j < i) continue;\n const ti = triangles[i] * 2;\n const tj = triangles[j] * 2;\n context.moveTo(points[ti], points[ti + 1]);\n context.lineTo(points[tj], points[tj + 1]);\n }\n this.renderHull(context);\n return buffer && buffer.value();\n }\n renderPoints(context, r) {\n if (r === undefined && (!context || typeof context.moveTo !== \"function\")) r = context, context = null;\n r = r == undefined ? 2 : +r;\n const buffer = context == null ? context = new Path : undefined;\n const {points} = this;\n for (let i = 0, n = points.length; i < n; i += 2) {\n const x = points[i], y = points[i + 1];\n context.moveTo(x + r, y);\n context.arc(x, y, r, 0, tau);\n }\n return buffer && buffer.value();\n }\n renderHull(context) {\n const buffer = context == null ? context = new Path : undefined;\n const {hull, points} = this;\n const h = hull[0] * 2, n = hull.length;\n context.moveTo(points[h], points[h + 1]);\n for (let i = 1; i < n; ++i) {\n const h = 2 * hull[i];\n context.lineTo(points[h], points[h + 1]);\n }\n context.closePath();\n return buffer && buffer.value();\n }\n hullPolygon() {\n const polygon = new Polygon;\n this.renderHull(polygon);\n return polygon.value();\n }\n renderTriangle(i, context) {\n const buffer = context == null ? context = new Path : undefined;\n const {points, triangles} = this;\n const t0 = triangles[i *= 3] * 2;\n const t1 = triangles[i + 1] * 2;\n const t2 = triangles[i + 2] * 2;\n context.moveTo(points[t0], points[t0 + 1]);\n context.lineTo(points[t1], points[t1 + 1]);\n context.lineTo(points[t2], points[t2 + 1]);\n context.closePath();\n return buffer && buffer.value();\n }\n *trianglePolygons() {\n const {triangles} = this;\n for (let i = 0, n = triangles.length / 3; i < n; ++i) {\n yield this.trianglePolygon(i);\n }\n }\n trianglePolygon(i) {\n const polygon = new Polygon;\n this.renderTriangle(i, polygon);\n return polygon.value();\n }\n}\n\nfunction flatArray(points, fx, fy, that) {\n const n = points.length;\n const array = new Float64Array(n * 2);\n for (let i = 0; i < n; ++i) {\n const p = points[i];\n array[i * 2] = fx.call(that, p, i, points);\n array[i * 2 + 1] = fy.call(that, p, i, points);\n }\n return array;\n}\n\nfunction* flatIterable(points, fx, fy, that) {\n let i = 0;\n for (const p of points) {\n yield fx.call(that, p, i, points);\n yield fy.call(that, p, i, points);\n ++i;\n }\n}\n","export {default as Delaunay} from \"./delaunay.js\";\nexport {default as Voronoi} from \"./voronoi.js\";\n","const epsilon = 1e-6;\n\nexport default class Path {\n constructor() {\n this._x0 = this._y0 = // start of current subpath\n this._x1 = this._y1 = null; // end of current subpath\n this._ = \"\";\n }\n moveTo(x, y) {\n this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`;\n }\n closePath() {\n if (this._x1 !== null) {\n this._x1 = this._x0, this._y1 = this._y0;\n this._ += \"Z\";\n }\n }\n lineTo(x, y) {\n this._ += `L${this._x1 = +x},${this._y1 = +y}`;\n }\n arc(x, y, r) {\n x = +x, y = +y, r = +r;\n const x0 = x + r;\n const y0 = y;\n if (r < 0) throw new Error(\"negative radius\");\n if (this._x1 === null) this._ += `M${x0},${y0}`;\n else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) this._ += \"L\" + x0 + \",\" + y0;\n if (!r) return;\n this._ += `A${r},${r},0,1,1,${x - r},${y}A${r},${r},0,1,1,${this._x1 = x0},${this._y1 = y0}`;\n }\n rect(x, y, w, h) {\n this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${+w}v${+h}h${-w}Z`;\n }\n value() {\n return this._ || null;\n }\n}\n","export default class Polygon {\n constructor() {\n this._ = [];\n }\n moveTo(x, y) {\n this._.push([x, y]);\n }\n closePath() {\n this._.push(this._[0].slice());\n }\n lineTo(x, y) {\n this._.push([x, y]);\n }\n value() {\n return this._.length ? this._ : null;\n }\n}\n","import Path from \"./path.js\";\nimport Polygon from \"./polygon.js\";\n\nexport default class Voronoi {\n constructor(delaunay, [xmin, ymin, xmax, ymax] = [0, 0, 960, 500]) {\n if (!((xmax = +xmax) >= (xmin = +xmin)) || !((ymax = +ymax) >= (ymin = +ymin))) throw new Error(\"invalid bounds\");\n this.delaunay = delaunay;\n this._circumcenters = new Float64Array(delaunay.points.length * 2);\n this.vectors = new Float64Array(delaunay.points.length * 2);\n this.xmax = xmax, this.xmin = xmin;\n this.ymax = ymax, this.ymin = ymin;\n this._init();\n }\n update() {\n this.delaunay.update();\n this._init();\n return this;\n }\n _init() {\n const {delaunay: {points, hull, triangles}, vectors} = this;\n let bx, by; // lazily computed barycenter of the hull\n\n // Compute circumcenters.\n const circumcenters = this.circumcenters = this._circumcenters.subarray(0, triangles.length / 3 * 2);\n for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) {\n const t1 = triangles[i] * 2;\n const t2 = triangles[i + 1] * 2;\n const t3 = triangles[i + 2] * 2;\n const x1 = points[t1];\n const y1 = points[t1 + 1];\n const x2 = points[t2];\n const y2 = points[t2 + 1];\n const x3 = points[t3];\n const y3 = points[t3 + 1];\n\n const dx = x2 - x1;\n const dy = y2 - y1;\n const ex = x3 - x1;\n const ey = y3 - y1;\n const ab = (dx * ey - dy * ex) * 2;\n\n if (Math.abs(ab) < 1e-9) {\n // For a degenerate triangle, the circumcenter is at the infinity, in a\n // direction orthogonal to the halfedge and away from the “center” of\n // the diagram , defined as the hull’s barycenter.\n if (bx === undefined) {\n bx = by = 0;\n for (const i of hull) bx += points[i * 2], by += points[i * 2 + 1];\n bx /= hull.length, by /= hull.length;\n }\n const a = 1e9 * Math.sign((bx - x1) * ey - (by - y1) * ex);\n x = (x1 + x3) / 2 - a * ey;\n y = (y1 + y3) / 2 + a * ex;\n } else {\n const d = 1 / ab;\n const bl = dx * dx + dy * dy;\n const cl = ex * ex + ey * ey;\n x = x1 + (ey * bl - dy * cl) * d;\n y = y1 + (dx * cl - ex * bl) * d;\n }\n circumcenters[j] = x;\n circumcenters[j + 1] = y;\n }\n\n // Compute exterior cell rays.\n let h = hull[hull.length - 1];\n let p0, p1 = h * 4;\n let x0, x1 = points[2 * h];\n let y0, y1 = points[2 * h + 1];\n vectors.fill(0);\n for (let i = 0; i < hull.length; ++i) {\n h = hull[i];\n p0 = p1, x0 = x1, y0 = y1;\n p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1];\n vectors[p0 + 2] = vectors[p1] = y0 - y1;\n vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0;\n }\n }\n render(context) {\n const buffer = context == null ? context = new Path : undefined;\n const {delaunay: {halfedges, inedges, hull}, circumcenters, vectors} = this;\n if (hull.length <= 1) return null;\n for (let i = 0, n = halfedges.length; i < n; ++i) {\n const j = halfedges[i];\n if (j < i) continue;\n const ti = Math.floor(i / 3) * 2;\n const tj = Math.floor(j / 3) * 2;\n const xi = circumcenters[ti];\n const yi = circumcenters[ti + 1];\n const xj = circumcenters[tj];\n const yj = circumcenters[tj + 1];\n this._renderSegment(xi, yi, xj, yj, context);\n }\n let h0, h1 = hull[hull.length - 1];\n for (let i = 0; i < hull.length; ++i) {\n h0 = h1, h1 = hull[i];\n const t = Math.floor(inedges[h1] / 3) * 2;\n const x = circumcenters[t];\n const y = circumcenters[t + 1];\n const v = h0 * 4;\n const p = this._project(x, y, vectors[v + 2], vectors[v + 3]);\n if (p) this._renderSegment(x, y, p[0], p[1], context);\n }\n return buffer && buffer.value();\n }\n renderBounds(context) {\n const buffer = context == null ? context = new Path : undefined;\n context.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - this.ymin);\n return buffer && buffer.value();\n }\n renderCell(i, context) {\n const buffer = context == null ? context = new Path : undefined;\n const points = this._clip(i);\n if (points === null || !points.length) return;\n context.moveTo(points[0], points[1]);\n let n = points.length;\n while (points[0] === points[n-2] && points[1] === points[n-1] && n > 1) n -= 2;\n for (let i = 2; i < n; i += 2) {\n if (points[i] !== points[i-2] || points[i+1] !== points[i-1])\n context.lineTo(points[i], points[i + 1]);\n }\n context.closePath();\n return buffer && buffer.value();\n }\n *cellPolygons() {\n const {delaunay: {points}} = this;\n for (let i = 0, n = points.length / 2; i < n; ++i) {\n const cell = this.cellPolygon(i);\n if (cell) cell.index = i, yield cell;\n }\n }\n cellPolygon(i) {\n const polygon = new Polygon;\n this.renderCell(i, polygon);\n return polygon.value();\n }\n _renderSegment(x0, y0, x1, y1, context) {\n let S;\n const c0 = this._regioncode(x0, y0);\n const c1 = this._regioncode(x1, y1);\n if (c0 === 0 && c1 === 0) {\n context.moveTo(x0, y0);\n context.lineTo(x1, y1);\n } else if (S = this._clipSegment(x0, y0, x1, y1, c0, c1)) {\n context.moveTo(S[0], S[1]);\n context.lineTo(S[2], S[3]);\n }\n }\n contains(i, x, y) {\n if ((x = +x, x !== x) || (y = +y, y !== y)) return false;\n return this.delaunay._step(i, x, y) === i;\n }\n *neighbors(i) {\n const ci = this._clip(i);\n if (ci) for (const j of this.delaunay.neighbors(i)) {\n const cj = this._clip(j);\n // find the common edge\n if (cj) loop: for (let ai = 0, li = ci.length; ai < li; ai += 2) {\n for (let aj = 0, lj = cj.length; aj < lj; aj += 2) {\n if (ci[ai] === cj[aj]\n && ci[ai + 1] === cj[aj + 1]\n && ci[(ai + 2) % li] === cj[(aj + lj - 2) % lj]\n && ci[(ai + 3) % li] === cj[(aj + lj - 1) % lj]) {\n yield j;\n break loop;\n }\n }\n }\n }\n }\n _cell(i) {\n const {circumcenters, delaunay: {inedges, halfedges, triangles}} = this;\n const e0 = inedges[i];\n if (e0 === -1) return null; // coincident point\n const points = [];\n let e = e0;\n do {\n const t = Math.floor(e / 3);\n points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]);\n e = e % 3 === 2 ? e - 2 : e + 1;\n if (triangles[e] !== i) break; // bad triangulation\n e = halfedges[e];\n } while (e !== e0 && e !== -1);\n return points;\n }\n _clip(i) {\n // degenerate case (1 valid point: return the box)\n if (i === 0 && this.delaunay.hull.length === 1) {\n return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];\n }\n const points = this._cell(i);\n if (points === null) return null;\n const {vectors: V} = this;\n const v = i * 4;\n return this._simplify(V[v] || V[v + 1]\n ? this._clipInfinite(i, points, V[v], V[v + 1], V[v + 2], V[v + 3])\n : this._clipFinite(i, points));\n }\n _clipFinite(i, points) {\n const n = points.length;\n let P = null;\n let x0, y0, x1 = points[n - 2], y1 = points[n - 1];\n let c0, c1 = this._regioncode(x1, y1);\n let e0, e1 = 0;\n for (let j = 0; j < n; j += 2) {\n x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1];\n c0 = c1, c1 = this._regioncode(x1, y1);\n if (c0 === 0 && c1 === 0) {\n e0 = e1, e1 = 0;\n if (P) P.push(x1, y1);\n else P = [x1, y1];\n } else {\n let S, sx0, sy0, sx1, sy1;\n if (c0 === 0) {\n if ((S = this._clipSegment(x0, y0, x1, y1, c0, c1)) === null) continue;\n [sx0, sy0, sx1, sy1] = S;\n } else {\n if ((S = this._clipSegment(x1, y1, x0, y0, c1, c0)) === null) continue;\n [sx1, sy1, sx0, sy0] = S;\n e0 = e1, e1 = this._edgecode(sx0, sy0);\n if (e0 && e1) this._edge(i, e0, e1, P, P.length);\n if (P) P.push(sx0, sy0);\n else P = [sx0, sy0];\n }\n e0 = e1, e1 = this._edgecode(sx1, sy1);\n if (e0 && e1) this._edge(i, e0, e1, P, P.length);\n if (P) P.push(sx1, sy1);\n else P = [sx1, sy1];\n }\n }\n if (P) {\n e0 = e1, e1 = this._edgecode(P[0], P[1]);\n if (e0 && e1) this._edge(i, e0, e1, P, P.length);\n } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {\n return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];\n }\n return P;\n }\n _clipSegment(x0, y0, x1, y1, c0, c1) {\n // for more robustness, always consider the segment in the same order\n const flip = c0 < c1;\n if (flip) [x0, y0, x1, y1, c0, c1] = [x1, y1, x0, y0, c1, c0];\n while (true) {\n if (c0 === 0 && c1 === 0) return flip ? [x1, y1, x0, y0] : [x0, y0, x1, y1];\n if (c0 & c1) return null;\n let x, y, c = c0 || c1;\n if (c & 0b1000) x = x0 + (x1 - x0) * (this.ymax - y0) / (y1 - y0), y = this.ymax;\n else if (c & 0b0100) x = x0 + (x1 - x0) * (this.ymin - y0) / (y1 - y0), y = this.ymin;\n else if (c & 0b0010) y = y0 + (y1 - y0) * (this.xmax - x0) / (x1 - x0), x = this.xmax;\n else y = y0 + (y1 - y0) * (this.xmin - x0) / (x1 - x0), x = this.xmin;\n if (c0) x0 = x, y0 = y, c0 = this._regioncode(x0, y0);\n else x1 = x, y1 = y, c1 = this._regioncode(x1, y1);\n }\n }\n _clipInfinite(i, points, vx0, vy0, vxn, vyn) {\n let P = Array.from(points), p;\n if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]);\n if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) P.push(p[0], p[1]);\n if (P = this._clipFinite(i, P)) {\n for (let j = 0, n = P.length, c0, c1 = this._edgecode(P[n - 2], P[n - 1]); j < n; j += 2) {\n c0 = c1, c1 = this._edgecode(P[j], P[j + 1]);\n if (c0 && c1) j = this._edge(i, c0, c1, P, j), n = P.length;\n }\n } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {\n P = [this.xmin, this.ymin, this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax];\n }\n return P;\n }\n _edge(i, e0, e1, P, j) {\n while (e0 !== e1) {\n let x, y;\n switch (e0) {\n case 0b0101: e0 = 0b0100; continue; // top-left\n case 0b0100: e0 = 0b0110, x = this.xmax, y = this.ymin; break; // top\n case 0b0110: e0 = 0b0010; continue; // top-right\n case 0b0010: e0 = 0b1010, x = this.xmax, y = this.ymax; break; // right\n case 0b1010: e0 = 0b1000; continue; // bottom-right\n case 0b1000: e0 = 0b1001, x = this.xmin, y = this.ymax; break; // bottom\n case 0b1001: e0 = 0b0001; continue; // bottom-left\n case 0b0001: e0 = 0b0101, x = this.xmin, y = this.ymin; break; // left\n }\n // Note: this implicitly checks for out of bounds: if P[j] or P[j+1] are\n // undefined, the conditional statement will be executed.\n if ((P[j] !== x || P[j + 1] !== y) && this.contains(i, x, y)) {\n P.splice(j, 0, x, y), j += 2;\n }\n }\n return j;\n }\n _project(x0, y0, vx, vy) {\n let t = Infinity, c, x, y;\n if (vy < 0) { // top\n if (y0 <= this.ymin) return null;\n if ((c = (this.ymin - y0) / vy) < t) y = this.ymin, x = x0 + (t = c) * vx;\n } else if (vy > 0) { // bottom\n if (y0 >= this.ymax) return null;\n if ((c = (this.ymax - y0) / vy) < t) y = this.ymax, x = x0 + (t = c) * vx;\n }\n if (vx > 0) { // right\n if (x0 >= this.xmax) return null;\n if ((c = (this.xmax - x0) / vx) < t) x = this.xmax, y = y0 + (t = c) * vy;\n } else if (vx < 0) { // left\n if (x0 <= this.xmin) return null;\n if ((c = (this.xmin - x0) / vx) < t) x = this.xmin, y = y0 + (t = c) * vy;\n }\n return [x, y];\n }\n _edgecode(x, y) {\n return (x === this.xmin ? 0b0001\n : x === this.xmax ? 0b0010 : 0b0000)\n | (y === this.ymin ? 0b0100\n : y === this.ymax ? 0b1000 : 0b0000);\n }\n _regioncode(x, y) {\n return (x < this.xmin ? 0b0001\n : x > this.xmax ? 0b0010 : 0b0000)\n | (y < this.ymin ? 0b0100\n : y > this.ymax ? 0b1000 : 0b0000);\n }\n _simplify(P) {\n if (P && P.length > 4) {\n for (let i = 0; i < P.length; i+= 2) {\n const j = (i + 2) % P.length, k = (i + 4) % P.length;\n if (P[i] === P[j] && P[j] === P[k] || P[i + 1] === P[j + 1] && P[j + 1] === P[k + 1]) {\n P.splice(j, 2), i -= 2;\n }\n }\n if (!P.length) P = null;\n }\n return P;\n }\n}\n","var noop = {value: () => {}};\n\nfunction dispatch() {\n for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {\n if (!(t = arguments[i] + \"\") || (t in _) || /[\\s.]/.test(t)) throw new Error(\"illegal type: \" + t);\n _[t] = [];\n }\n return new Dispatch(_);\n}\n\nfunction Dispatch(_) {\n this._ = _;\n}\n\nfunction parseTypenames(typenames, types) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n if (t && !types.hasOwnProperty(t)) throw new Error(\"unknown type: \" + t);\n return {type: t, name: name};\n });\n}\n\nDispatch.prototype = dispatch.prototype = {\n constructor: Dispatch,\n on: function(typename, callback) {\n var _ = this._,\n T = parseTypenames(typename + \"\", _),\n t,\n i = -1,\n n = T.length;\n\n // If no callback was specified, return the callback of the given type and name.\n if (arguments.length < 2) {\n while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t;\n return;\n }\n\n // If a type was specified, set the callback for the given type and name.\n // Otherwise, if a null callback was specified, remove callbacks of the given name.\n if (callback != null && typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n while (++i < n) {\n if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);\n else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null);\n }\n\n return this;\n },\n copy: function() {\n var copy = {}, _ = this._;\n for (var t in _) copy[t] = _[t].slice();\n return new Dispatch(copy);\n },\n call: function(type, that) {\n if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2];\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n },\n apply: function(type, that, args) {\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n }\n};\n\nfunction get(type, name) {\n for (var i = 0, n = type.length, c; i < n; ++i) {\n if ((c = type[i]).name === name) {\n return c.value;\n }\n }\n}\n\nfunction set(type, name, callback) {\n for (var i = 0, n = type.length; i < n; ++i) {\n if (type[i].name === name) {\n type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1));\n break;\n }\n }\n if (callback != null) type.push({name: name, value: callback});\n return type;\n}\n\nexport default dispatch;\n","export {default as dispatch} from \"./dispatch.js\";\n","export default x => () => x;\n","import {dispatch} from \"d3-dispatch\";\nimport {select, pointer} from \"d3-selection\";\nimport nodrag, {yesdrag} from \"./nodrag.js\";\nimport noevent, {nonpassive, nonpassivecapture, nopropagation} from \"./noevent.js\";\nimport constant from \"./constant.js\";\nimport DragEvent from \"./event.js\";\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter(event) {\n return !event.ctrlKey && !event.button;\n}\n\nfunction defaultContainer() {\n return this.parentNode;\n}\n\nfunction defaultSubject(event, d) {\n return d == null ? {x: event.x, y: event.y} : d;\n}\n\nfunction defaultTouchable() {\n return navigator.maxTouchPoints || (\"ontouchstart\" in this);\n}\n\nexport default function() {\n var filter = defaultFilter,\n container = defaultContainer,\n subject = defaultSubject,\n touchable = defaultTouchable,\n gestures = {},\n listeners = dispatch(\"start\", \"drag\", \"end\"),\n active = 0,\n mousedownx,\n mousedowny,\n mousemoving,\n touchending,\n clickDistance2 = 0;\n\n function drag(selection) {\n selection\n .on(\"mousedown.drag\", mousedowned)\n .filter(touchable)\n .on(\"touchstart.drag\", touchstarted)\n .on(\"touchmove.drag\", touchmoved, nonpassive)\n .on(\"touchend.drag touchcancel.drag\", touchended)\n .style(\"touch-action\", \"none\")\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\");\n }\n\n function mousedowned(event, d) {\n if (touchending || !filter.call(this, event, d)) return;\n var gesture = beforestart(this, container.call(this, event, d), event, d, \"mouse\");\n if (!gesture) return;\n select(event.view)\n .on(\"mousemove.drag\", mousemoved, nonpassivecapture)\n .on(\"mouseup.drag\", mouseupped, nonpassivecapture);\n nodrag(event.view);\n nopropagation(event);\n mousemoving = false;\n mousedownx = event.clientX;\n mousedowny = event.clientY;\n gesture(\"start\", event);\n }\n\n function mousemoved(event) {\n noevent(event);\n if (!mousemoving) {\n var dx = event.clientX - mousedownx, dy = event.clientY - mousedowny;\n mousemoving = dx * dx + dy * dy > clickDistance2;\n }\n gestures.mouse(\"drag\", event);\n }\n\n function mouseupped(event) {\n select(event.view).on(\"mousemove.drag mouseup.drag\", null);\n yesdrag(event.view, mousemoving);\n noevent(event);\n gestures.mouse(\"end\", event);\n }\n\n function touchstarted(event, d) {\n if (!filter.call(this, event, d)) return;\n var touches = event.changedTouches,\n c = container.call(this, event, d),\n n = touches.length, i, gesture;\n\n for (i = 0; i < n; ++i) {\n if (gesture = beforestart(this, c, event, d, touches[i].identifier, touches[i])) {\n nopropagation(event);\n gesture(\"start\", event, touches[i]);\n }\n }\n }\n\n function touchmoved(event) {\n var touches = event.changedTouches,\n n = touches.length, i, gesture;\n\n for (i = 0; i < n; ++i) {\n if (gesture = gestures[touches[i].identifier]) {\n noevent(event);\n gesture(\"drag\", event, touches[i]);\n }\n }\n }\n\n function touchended(event) {\n var touches = event.changedTouches,\n n = touches.length, i, gesture;\n\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, 500); // Ghost clicks are delayed!\n for (i = 0; i < n; ++i) {\n if (gesture = gestures[touches[i].identifier]) {\n nopropagation(event);\n gesture(\"end\", event, touches[i]);\n }\n }\n }\n\n function beforestart(that, container, event, d, identifier, touch) {\n var dispatch = listeners.copy(),\n p = pointer(touch || event, container), dx, dy,\n s;\n\n if ((s = subject.call(that, new DragEvent(\"beforestart\", {\n sourceEvent: event,\n target: drag,\n identifier,\n active,\n x: p[0],\n y: p[1],\n dx: 0,\n dy: 0,\n dispatch\n }), d)) == null) return;\n\n dx = s.x - p[0] || 0;\n dy = s.y - p[1] || 0;\n\n return function gesture(type, event, touch) {\n var p0 = p, n;\n switch (type) {\n case \"start\": gestures[identifier] = gesture, n = active++; break;\n case \"end\": delete gestures[identifier], --active; // falls through\n case \"drag\": p = pointer(touch || event, container), n = active; break;\n }\n dispatch.call(\n type,\n that,\n new DragEvent(type, {\n sourceEvent: event,\n subject: s,\n target: drag,\n identifier,\n active: n,\n x: p[0] + dx,\n y: p[1] + dy,\n dx: p[0] - p0[0],\n dy: p[1] - p0[1],\n dispatch\n }),\n d\n );\n };\n }\n\n drag.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant(!!_), drag) : filter;\n };\n\n drag.container = function(_) {\n return arguments.length ? (container = typeof _ === \"function\" ? _ : constant(_), drag) : container;\n };\n\n drag.subject = function(_) {\n return arguments.length ? (subject = typeof _ === \"function\" ? _ : constant(_), drag) : subject;\n };\n\n drag.touchable = function(_) {\n return arguments.length ? (touchable = typeof _ === \"function\" ? _ : constant(!!_), drag) : touchable;\n };\n\n drag.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? drag : value;\n };\n\n drag.clickDistance = function(_) {\n return arguments.length ? (clickDistance2 = (_ = +_) * _, drag) : Math.sqrt(clickDistance2);\n };\n\n return drag;\n}\n","export default function DragEvent(type, {\n sourceEvent,\n subject,\n target,\n identifier,\n active,\n x, y, dx, dy,\n dispatch\n}) {\n Object.defineProperties(this, {\n type: {value: type, enumerable: true, configurable: true},\n sourceEvent: {value: sourceEvent, enumerable: true, configurable: true},\n subject: {value: subject, enumerable: true, configurable: true},\n target: {value: target, enumerable: true, configurable: true},\n identifier: {value: identifier, enumerable: true, configurable: true},\n active: {value: active, enumerable: true, configurable: true},\n x: {value: x, enumerable: true, configurable: true},\n y: {value: y, enumerable: true, configurable: true},\n dx: {value: dx, enumerable: true, configurable: true},\n dy: {value: dy, enumerable: true, configurable: true},\n _: {value: dispatch}\n });\n}\n\nDragEvent.prototype.on = function() {\n var value = this._.on.apply(this._, arguments);\n return value === this._ ? this : value;\n};\n","export {default as drag} from \"./drag.js\";\nexport {default as dragDisable, yesdrag as dragEnable} from \"./nodrag.js\";\n","import {select} from \"d3-selection\";\nimport noevent, {nonpassivecapture} from \"./noevent.js\";\n\nexport default function(view) {\n var root = view.document.documentElement,\n selection = select(view).on(\"dragstart.drag\", noevent, nonpassivecapture);\n if (\"onselectstart\" in root) {\n selection.on(\"selectstart.drag\", noevent, nonpassivecapture);\n } else {\n root.__noselect = root.style.MozUserSelect;\n root.style.MozUserSelect = \"none\";\n }\n}\n\nexport function yesdrag(view, noclick) {\n var root = view.document.documentElement,\n selection = select(view).on(\"dragstart.drag\", null);\n if (noclick) {\n selection.on(\"click.drag\", noevent, nonpassivecapture);\n setTimeout(function() { selection.on(\"click.drag\", null); }, 0);\n }\n if (\"onselectstart\" in root) {\n selection.on(\"selectstart.drag\", null);\n } else {\n root.style.MozUserSelect = root.__noselect;\n delete root.__noselect;\n }\n}\n","// These are typically used in conjunction with noevent to ensure that we can\n// preventDefault on the event.\nexport const nonpassive = {passive: false};\nexport const nonpassivecapture = {capture: true, passive: false};\n\nexport function nopropagation(event) {\n event.stopImmediatePropagation();\n}\n\nexport default function(event) {\n event.preventDefault();\n event.stopImmediatePropagation();\n}\n","export default function autoType(object) {\n for (var key in object) {\n var value = object[key].trim(), number, m;\n if (!value) value = null;\n else if (value === \"true\") value = true;\n else if (value === \"false\") value = false;\n else if (value === \"NaN\") value = NaN;\n else if (!isNaN(number = +value)) value = number;\n else if (m = value.match(/^([-+]\\d{2})?\\d{4}(-\\d{2}(-\\d{2})?)?(T\\d{2}:\\d{2}(:\\d{2}(\\.\\d{3})?)?(Z|[-+]\\d{2}:\\d{2})?)?$/)) {\n if (fixtz && !!m[4] && !m[7]) value = value.replace(/-/g, \"/\").replace(/T/, \" \");\n value = new Date(value);\n }\n else continue;\n object[key] = value;\n }\n return object;\n}\n\n// https://github.com/d3/d3-dsv/issues/45\nconst fixtz = new Date(\"2019-01-01T00:00\").getHours() || new Date(\"2019-07-01T00:00\").getHours();","import dsv from \"./dsv.js\";\n\nvar csv = dsv(\",\");\n\nexport var csvParse = csv.parse;\nexport var csvParseRows = csv.parseRows;\nexport var csvFormat = csv.format;\nexport var csvFormatBody = csv.formatBody;\nexport var csvFormatRows = csv.formatRows;\nexport var csvFormatRow = csv.formatRow;\nexport var csvFormatValue = csv.formatValue;\n","var EOL = {},\n EOF = {},\n QUOTE = 34,\n NEWLINE = 10,\n RETURN = 13;\n\nfunction objectConverter(columns) {\n return new Function(\"d\", \"return {\" + columns.map(function(name, i) {\n return JSON.stringify(name) + \": d[\" + i + \"] || \\\"\\\"\";\n }).join(\",\") + \"}\");\n}\n\nfunction customConverter(columns, f) {\n var object = objectConverter(columns);\n return function(row, i) {\n return f(object(row), i, columns);\n };\n}\n\n// Compute unique columns in order of discovery.\nfunction inferColumns(rows) {\n var columnSet = Object.create(null),\n columns = [];\n\n rows.forEach(function(row) {\n for (var column in row) {\n if (!(column in columnSet)) {\n columns.push(columnSet[column] = column);\n }\n }\n });\n\n return columns;\n}\n\nfunction pad(value, width) {\n var s = value + \"\", length = s.length;\n return length < width ? new Array(width - length + 1).join(0) + s : s;\n}\n\nfunction formatYear(year) {\n return year < 0 ? \"-\" + pad(-year, 6)\n : year > 9999 ? \"+\" + pad(year, 6)\n : pad(year, 4);\n}\n\nfunction formatDate(date) {\n var hours = date.getUTCHours(),\n minutes = date.getUTCMinutes(),\n seconds = date.getUTCSeconds(),\n milliseconds = date.getUTCMilliseconds();\n return isNaN(date) ? \"Invalid Date\"\n : formatYear(date.getUTCFullYear(), 4) + \"-\" + pad(date.getUTCMonth() + 1, 2) + \"-\" + pad(date.getUTCDate(), 2)\n + (milliseconds ? \"T\" + pad(hours, 2) + \":\" + pad(minutes, 2) + \":\" + pad(seconds, 2) + \".\" + pad(milliseconds, 3) + \"Z\"\n : seconds ? \"T\" + pad(hours, 2) + \":\" + pad(minutes, 2) + \":\" + pad(seconds, 2) + \"Z\"\n : minutes || hours ? \"T\" + pad(hours, 2) + \":\" + pad(minutes, 2) + \"Z\"\n : \"\");\n}\n\nexport default function(delimiter) {\n var reFormat = new RegExp(\"[\\\"\" + delimiter + \"\\n\\r]\"),\n DELIMITER = delimiter.charCodeAt(0);\n\n function parse(text, f) {\n var convert, columns, rows = parseRows(text, function(row, i) {\n if (convert) return convert(row, i - 1);\n columns = row, convert = f ? customConverter(row, f) : objectConverter(row);\n });\n rows.columns = columns || [];\n return rows;\n }\n\n function parseRows(text, f) {\n var rows = [], // output rows\n N = text.length,\n I = 0, // current character index\n n = 0, // current line number\n t, // current token\n eof = N <= 0, // current token followed by EOF?\n eol = false; // current token followed by EOL?\n\n // Strip the trailing newline.\n if (text.charCodeAt(N - 1) === NEWLINE) --N;\n if (text.charCodeAt(N - 1) === RETURN) --N;\n\n function token() {\n if (eof) return EOF;\n if (eol) return eol = false, EOL;\n\n // Unescape quotes.\n var i, j = I, c;\n if (text.charCodeAt(j) === QUOTE) {\n while (I++ < N && text.charCodeAt(I) !== QUOTE || text.charCodeAt(++I) === QUOTE);\n if ((i = I) >= N) eof = true;\n else if ((c = text.charCodeAt(I++)) === NEWLINE) eol = true;\n else if (c === RETURN) { eol = true; if (text.charCodeAt(I) === NEWLINE) ++I; }\n return text.slice(j + 1, i - 1).replace(/\"\"/g, \"\\\"\");\n }\n\n // Find next delimiter or newline.\n while (I < N) {\n if ((c = text.charCodeAt(i = I++)) === NEWLINE) eol = true;\n else if (c === RETURN) { eol = true; if (text.charCodeAt(I) === NEWLINE) ++I; }\n else if (c !== DELIMITER) continue;\n return text.slice(j, i);\n }\n\n // Return last token before EOF.\n return eof = true, text.slice(j, N);\n }\n\n while ((t = token()) !== EOF) {\n var row = [];\n while (t !== EOL && t !== EOF) row.push(t), t = token();\n if (f && (row = f(row, n++)) == null) continue;\n rows.push(row);\n }\n\n return rows;\n }\n\n function preformatBody(rows, columns) {\n return rows.map(function(row) {\n return columns.map(function(column) {\n return formatValue(row[column]);\n }).join(delimiter);\n });\n }\n\n function format(rows, columns) {\n if (columns == null) columns = inferColumns(rows);\n return [columns.map(formatValue).join(delimiter)].concat(preformatBody(rows, columns)).join(\"\\n\");\n }\n\n function formatBody(rows, columns) {\n if (columns == null) columns = inferColumns(rows);\n return preformatBody(rows, columns).join(\"\\n\");\n }\n\n function formatRows(rows) {\n return rows.map(formatRow).join(\"\\n\");\n }\n\n function formatRow(row) {\n return row.map(formatValue).join(delimiter);\n }\n\n function formatValue(value) {\n return value == null ? \"\"\n : value instanceof Date ? formatDate(value)\n : reFormat.test(value += \"\") ? \"\\\"\" + value.replace(/\"/g, \"\\\"\\\"\") + \"\\\"\"\n : value;\n }\n\n return {\n parse: parse,\n parseRows: parseRows,\n format: format,\n formatBody: formatBody,\n formatRows: formatRows,\n formatRow: formatRow,\n formatValue: formatValue\n };\n}\n","export {default as dsvFormat} from \"./dsv.js\";\nexport {csvParse, csvParseRows, csvFormat, csvFormatBody, csvFormatRows, csvFormatRow, csvFormatValue} from \"./csv.js\";\nexport {tsvParse, tsvParseRows, tsvFormat, tsvFormatBody, tsvFormatRows, tsvFormatRow, tsvFormatValue} from \"./tsv.js\";\nexport {default as autoType} from \"./autoType.js\";\n","import dsv from \"./dsv.js\";\n\nvar tsv = dsv(\"\\t\");\n\nexport var tsvParse = tsv.parse;\nexport var tsvParseRows = tsv.parseRows;\nexport var tsvFormat = tsv.format;\nexport var tsvFormatBody = tsv.formatBody;\nexport var tsvFormatRows = tsv.formatRows;\nexport var tsvFormatRow = tsv.formatRow;\nexport var tsvFormatValue = tsv.formatValue;\n","var overshoot = 1.70158;\n\nexport var backIn = (function custom(s) {\n s = +s;\n\n function backIn(t) {\n return (t = +t) * t * (s * (t - 1) + t);\n }\n\n backIn.overshoot = custom;\n\n return backIn;\n})(overshoot);\n\nexport var backOut = (function custom(s) {\n s = +s;\n\n function backOut(t) {\n return --t * t * ((t + 1) * s + t) + 1;\n }\n\n backOut.overshoot = custom;\n\n return backOut;\n})(overshoot);\n\nexport var backInOut = (function custom(s) {\n s = +s;\n\n function backInOut(t) {\n return ((t *= 2) < 1 ? t * t * ((s + 1) * t - s) : (t -= 2) * t * ((s + 1) * t + s) + 2) / 2;\n }\n\n backInOut.overshoot = custom;\n\n return backInOut;\n})(overshoot);\n","var b1 = 4 / 11,\n b2 = 6 / 11,\n b3 = 8 / 11,\n b4 = 3 / 4,\n b5 = 9 / 11,\n b6 = 10 / 11,\n b7 = 15 / 16,\n b8 = 21 / 22,\n b9 = 63 / 64,\n b0 = 1 / b1 / b1;\n\nexport function bounceIn(t) {\n return 1 - bounceOut(1 - t);\n}\n\nexport function bounceOut(t) {\n return (t = +t) < b1 ? b0 * t * t : t < b3 ? b0 * (t -= b2) * t + b4 : t < b6 ? b0 * (t -= b5) * t + b7 : b0 * (t -= b8) * t + b9;\n}\n\nexport function bounceInOut(t) {\n return ((t *= 2) <= 1 ? 1 - bounceOut(1 - t) : bounceOut(t - 1) + 1) / 2;\n}\n","export function circleIn(t) {\n return 1 - Math.sqrt(1 - t * t);\n}\n\nexport function circleOut(t) {\n return Math.sqrt(1 - --t * t);\n}\n\nexport function circleInOut(t) {\n return ((t *= 2) <= 1 ? 1 - Math.sqrt(1 - t * t) : Math.sqrt(1 - (t -= 2) * t) + 1) / 2;\n}\n","export function cubicIn(t) {\n return t * t * t;\n}\n\nexport function cubicOut(t) {\n return --t * t * t + 1;\n}\n\nexport function cubicInOut(t) {\n return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;\n}\n","import {tpmt} from \"./math.js\";\n\nvar tau = 2 * Math.PI,\n amplitude = 1,\n period = 0.3;\n\nexport var elasticIn = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticIn(t) {\n return a * tpmt(-(--t)) * Math.sin((s - t) / p);\n }\n\n elasticIn.amplitude = function(a) { return custom(a, p * tau); };\n elasticIn.period = function(p) { return custom(a, p); };\n\n return elasticIn;\n})(amplitude, period);\n\nexport var elasticOut = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticOut(t) {\n return 1 - a * tpmt(t = +t) * Math.sin((t + s) / p);\n }\n\n elasticOut.amplitude = function(a) { return custom(a, p * tau); };\n elasticOut.period = function(p) { return custom(a, p); };\n\n return elasticOut;\n})(amplitude, period);\n\nexport var elasticInOut = (function custom(a, p) {\n var s = Math.asin(1 / (a = Math.max(1, a))) * (p /= tau);\n\n function elasticInOut(t) {\n return ((t = t * 2 - 1) < 0\n ? a * tpmt(-t) * Math.sin((s - t) / p)\n : 2 - a * tpmt(t) * Math.sin((s + t) / p)) / 2;\n }\n\n elasticInOut.amplitude = function(a) { return custom(a, p * tau); };\n elasticInOut.period = function(p) { return custom(a, p); };\n\n return elasticInOut;\n})(amplitude, period);\n","import {tpmt} from \"./math.js\";\n\nexport function expIn(t) {\n return tpmt(1 - +t);\n}\n\nexport function expOut(t) {\n return 1 - tpmt(t);\n}\n\nexport function expInOut(t) {\n return ((t *= 2) <= 1 ? tpmt(1 - t) : 2 - tpmt(t - 1)) / 2;\n}\n","export {\n linear as easeLinear\n} from \"./linear.js\";\n\nexport {\n quadInOut as easeQuad,\n quadIn as easeQuadIn,\n quadOut as easeQuadOut,\n quadInOut as easeQuadInOut\n} from \"./quad.js\";\n\nexport {\n cubicInOut as easeCubic,\n cubicIn as easeCubicIn,\n cubicOut as easeCubicOut,\n cubicInOut as easeCubicInOut\n} from \"./cubic.js\";\n\nexport {\n polyInOut as easePoly,\n polyIn as easePolyIn,\n polyOut as easePolyOut,\n polyInOut as easePolyInOut\n} from \"./poly.js\";\n\nexport {\n sinInOut as easeSin,\n sinIn as easeSinIn,\n sinOut as easeSinOut,\n sinInOut as easeSinInOut\n} from \"./sin.js\";\n\nexport {\n expInOut as easeExp,\n expIn as easeExpIn,\n expOut as easeExpOut,\n expInOut as easeExpInOut\n} from \"./exp.js\";\n\nexport {\n circleInOut as easeCircle,\n circleIn as easeCircleIn,\n circleOut as easeCircleOut,\n circleInOut as easeCircleInOut\n} from \"./circle.js\";\n\nexport {\n bounceOut as easeBounce,\n bounceIn as easeBounceIn,\n bounceOut as easeBounceOut,\n bounceInOut as easeBounceInOut\n} from \"./bounce.js\";\n\nexport {\n backInOut as easeBack,\n backIn as easeBackIn,\n backOut as easeBackOut,\n backInOut as easeBackInOut\n} from \"./back.js\";\n\nexport {\n elasticOut as easeElastic,\n elasticIn as easeElasticIn,\n elasticOut as easeElasticOut,\n elasticInOut as easeElasticInOut\n} from \"./elastic.js\";\n","export const linear = t => +t;\n","// tpmt is two power minus ten times t scaled to [0,1]\nexport function tpmt(x) {\n return (Math.pow(2, -10 * x) - 0.0009765625) * 1.0009775171065494;\n}\n","var exponent = 3;\n\nexport var polyIn = (function custom(e) {\n e = +e;\n\n function polyIn(t) {\n return Math.pow(t, e);\n }\n\n polyIn.exponent = custom;\n\n return polyIn;\n})(exponent);\n\nexport var polyOut = (function custom(e) {\n e = +e;\n\n function polyOut(t) {\n return 1 - Math.pow(1 - t, e);\n }\n\n polyOut.exponent = custom;\n\n return polyOut;\n})(exponent);\n\nexport var polyInOut = (function custom(e) {\n e = +e;\n\n function polyInOut(t) {\n return ((t *= 2) <= 1 ? Math.pow(t, e) : 2 - Math.pow(2 - t, e)) / 2;\n }\n\n polyInOut.exponent = custom;\n\n return polyInOut;\n})(exponent);\n","export function quadIn(t) {\n return t * t;\n}\n\nexport function quadOut(t) {\n return t * (2 - t);\n}\n\nexport function quadInOut(t) {\n return ((t *= 2) <= 1 ? t * t : --t * (2 - t) + 1) / 2;\n}\n","var pi = Math.PI,\n halfPi = pi / 2;\n\nexport function sinIn(t) {\n return (+t === 1) ? 1 : 1 - Math.cos(t * halfPi);\n}\n\nexport function sinOut(t) {\n return Math.sin(t * halfPi);\n}\n\nexport function sinInOut(t) {\n return (1 - Math.cos(pi * t)) / 2;\n}\n","function responseBlob(response) {\n if (!response.ok) throw new Error(response.status + \" \" + response.statusText);\n return response.blob();\n}\n\nexport default function(input, init) {\n return fetch(input, init).then(responseBlob);\n}\n","function responseArrayBuffer(response) {\n if (!response.ok) throw new Error(response.status + \" \" + response.statusText);\n return response.arrayBuffer();\n}\n\nexport default function(input, init) {\n return fetch(input, init).then(responseArrayBuffer);\n}\n","import {csvParse, dsvFormat, tsvParse} from \"d3-dsv\";\nimport text from \"./text.js\";\n\nfunction dsvParse(parse) {\n return function(input, init, row) {\n if (arguments.length === 2 && typeof init === \"function\") row = init, init = undefined;\n return text(input, init).then(function(response) {\n return parse(response, row);\n });\n };\n}\n\nexport default function dsv(delimiter, input, init, row) {\n if (arguments.length === 3 && typeof init === \"function\") row = init, init = undefined;\n var format = dsvFormat(delimiter);\n return text(input, init).then(function(response) {\n return format.parse(response, row);\n });\n}\n\nexport var csv = dsvParse(csvParse);\nexport var tsv = dsvParse(tsvParse);\n","export default function(input, init) {\n return new Promise(function(resolve, reject) {\n var image = new Image;\n for (var key in init) image[key] = init[key];\n image.onerror = reject;\n image.onload = function() { resolve(image); };\n image.src = input;\n });\n}\n","export {default as blob} from \"./blob.js\";\nexport {default as buffer} from \"./buffer.js\";\nexport {default as dsv, csv, tsv} from \"./dsv.js\";\nexport {default as image} from \"./image.js\";\nexport {default as json} from \"./json.js\";\nexport {default as text} from \"./text.js\";\nexport {default as xml, html, svg} from \"./xml.js\";\n","function responseJson(response) {\n if (!response.ok) throw new Error(response.status + \" \" + response.statusText);\n if (response.status === 204 || response.status === 205) return;\n return response.json();\n}\n\nexport default function(input, init) {\n return fetch(input, init).then(responseJson);\n}\n","function responseText(response) {\n if (!response.ok) throw new Error(response.status + \" \" + response.statusText);\n return response.text();\n}\n\nexport default function(input, init) {\n return fetch(input, init).then(responseText);\n}\n","import text from \"./text.js\";\n\nfunction parser(type) {\n return (input, init) => text(input, init)\n .then(text => (new DOMParser).parseFromString(text, type));\n}\n\nexport default parser(\"application/xml\");\n\nexport var html = parser(\"text/html\");\n\nexport var svg = parser(\"image/svg+xml\");\n","export default function(x, y) {\n var nodes, strength = 1;\n\n if (x == null) x = 0;\n if (y == null) y = 0;\n\n function force() {\n var i,\n n = nodes.length,\n node,\n sx = 0,\n sy = 0;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i], sx += node.x, sy += node.y;\n }\n\n for (sx = (sx / n - x) * strength, sy = (sy / n - y) * strength, i = 0; i < n; ++i) {\n node = nodes[i], node.x -= sx, node.y -= sy;\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = +_, force) : x;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = +_, force) : y;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = +_, force) : strength;\n };\n\n return force;\n}\n","import {quadtree} from \"d3-quadtree\";\nimport constant from \"./constant.js\";\nimport jiggle from \"./jiggle.js\";\n\nfunction x(d) {\n return d.x + d.vx;\n}\n\nfunction y(d) {\n return d.y + d.vy;\n}\n\nexport default function(radius) {\n var nodes,\n radii,\n random,\n strength = 1,\n iterations = 1;\n\n if (typeof radius !== \"function\") radius = constant(radius == null ? 1 : +radius);\n\n function force() {\n var i, n = nodes.length,\n tree,\n node,\n xi,\n yi,\n ri,\n ri2;\n\n for (var k = 0; k < iterations; ++k) {\n tree = quadtree(nodes, x, y).visitAfter(prepare);\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n ri = radii[node.index], ri2 = ri * ri;\n xi = node.x + node.vx;\n yi = node.y + node.vy;\n tree.visit(apply);\n }\n }\n\n function apply(quad, x0, y0, x1, y1) {\n var data = quad.data, rj = quad.r, r = ri + rj;\n if (data) {\n if (data.index > node.index) {\n var x = xi - data.x - data.vx,\n y = yi - data.y - data.vy,\n l = x * x + y * y;\n if (l < r * r) {\n if (x === 0) x = jiggle(random), l += x * x;\n if (y === 0) y = jiggle(random), l += y * y;\n l = (r - (l = Math.sqrt(l))) / l * strength;\n node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj));\n node.vy += (y *= l) * r;\n data.vx -= x * (r = 1 - r);\n data.vy -= y * r;\n }\n }\n return;\n }\n return x0 > xi + r || x1 < xi - r || y0 > yi + r || y1 < yi - r;\n }\n }\n\n function prepare(quad) {\n if (quad.data) return quad.r = radii[quad.data.index];\n for (var i = quad.r = 0; i < 4; ++i) {\n if (quad[i] && quad[i].r > quad.r) {\n quad.r = quad[i].r;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n radii = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, i, nodes);\n }\n\n force.initialize = function(_nodes, _random) {\n nodes = _nodes;\n random = _random;\n initialize();\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = +_, force) : strength;\n };\n\n force.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : radius;\n };\n\n return force;\n}\n","export default function(x) {\n return function() {\n return x;\n };\n}\n","export {default as forceCenter} from \"./center.js\";\nexport {default as forceCollide} from \"./collide.js\";\nexport {default as forceLink} from \"./link.js\";\nexport {default as forceManyBody} from \"./manyBody.js\";\nexport {default as forceRadial} from \"./radial.js\";\nexport {default as forceSimulation} from \"./simulation.js\";\nexport {default as forceX} from \"./x.js\";\nexport {default as forceY} from \"./y.js\";\n","export default function(random) {\n return (random() - 0.5) * 1e-6;\n}\n","// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use\nconst a = 1664525;\nconst c = 1013904223;\nconst m = 4294967296; // 2^32\n\nexport default function() {\n let s = 1;\n return () => (s = (a * s + c) % m) / m;\n}\n","import constant from \"./constant.js\";\nimport jiggle from \"./jiggle.js\";\n\nfunction index(d) {\n return d.index;\n}\n\nfunction find(nodeById, nodeId) {\n var node = nodeById.get(nodeId);\n if (!node) throw new Error(\"node not found: \" + nodeId);\n return node;\n}\n\nexport default function(links) {\n var id = index,\n strength = defaultStrength,\n strengths,\n distance = constant(30),\n distances,\n nodes,\n count,\n bias,\n random,\n iterations = 1;\n\n if (links == null) links = [];\n\n function defaultStrength(link) {\n return 1 / Math.min(count[link.source.index], count[link.target.index]);\n }\n\n function force(alpha) {\n for (var k = 0, n = links.length; k < iterations; ++k) {\n for (var i = 0, link, source, target, x, y, l, b; i < n; ++i) {\n link = links[i], source = link.source, target = link.target;\n x = target.x + target.vx - source.x - source.vx || jiggle(random);\n y = target.y + target.vy - source.y - source.vy || jiggle(random);\n l = Math.sqrt(x * x + y * y);\n l = (l - distances[i]) / l * alpha * strengths[i];\n x *= l, y *= l;\n target.vx -= x * (b = bias[i]);\n target.vy -= y * b;\n source.vx += x * (b = 1 - b);\n source.vy += y * b;\n }\n }\n }\n\n function initialize() {\n if (!nodes) return;\n\n var i,\n n = nodes.length,\n m = links.length,\n nodeById = new Map(nodes.map((d, i) => [id(d, i, nodes), d])),\n link;\n\n for (i = 0, count = new Array(n); i < m; ++i) {\n link = links[i], link.index = i;\n if (typeof link.source !== \"object\") link.source = find(nodeById, link.source);\n if (typeof link.target !== \"object\") link.target = find(nodeById, link.target);\n count[link.source.index] = (count[link.source.index] || 0) + 1;\n count[link.target.index] = (count[link.target.index] || 0) + 1;\n }\n\n for (i = 0, bias = new Array(m); i < m; ++i) {\n link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]);\n }\n\n strengths = new Array(m), initializeStrength();\n distances = new Array(m), initializeDistance();\n }\n\n function initializeStrength() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n strengths[i] = +strength(links[i], i, links);\n }\n }\n\n function initializeDistance() {\n if (!nodes) return;\n\n for (var i = 0, n = links.length; i < n; ++i) {\n distances[i] = +distance(links[i], i, links);\n }\n }\n\n force.initialize = function(_nodes, _random) {\n nodes = _nodes;\n random = _random;\n initialize();\n };\n\n force.links = function(_) {\n return arguments.length ? (links = _, initialize(), force) : links;\n };\n\n force.id = function(_) {\n return arguments.length ? (id = _, force) : id;\n };\n\n force.iterations = function(_) {\n return arguments.length ? (iterations = +_, force) : iterations;\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initializeStrength(), force) : strength;\n };\n\n force.distance = function(_) {\n return arguments.length ? (distance = typeof _ === \"function\" ? _ : constant(+_), initializeDistance(), force) : distance;\n };\n\n return force;\n}\n","import {quadtree} from \"d3-quadtree\";\nimport constant from \"./constant.js\";\nimport jiggle from \"./jiggle.js\";\nimport {x, y} from \"./simulation.js\";\n\nexport default function() {\n var nodes,\n node,\n random,\n alpha,\n strength = constant(-30),\n strengths,\n distanceMin2 = 1,\n distanceMax2 = Infinity,\n theta2 = 0.81;\n\n function force(_) {\n var i, n = nodes.length, tree = quadtree(nodes, x, y).visitAfter(accumulate);\n for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply);\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length, node;\n strengths = new Array(n);\n for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes);\n }\n\n function accumulate(quad) {\n var strength = 0, q, c, weight = 0, x, y, i;\n\n // For internal nodes, accumulate forces from child quadrants.\n if (quad.length) {\n for (x = y = i = 0; i < 4; ++i) {\n if ((q = quad[i]) && (c = Math.abs(q.value))) {\n strength += q.value, weight += c, x += c * q.x, y += c * q.y;\n }\n }\n quad.x = x / weight;\n quad.y = y / weight;\n }\n\n // For leaf nodes, accumulate forces from coincident quadrants.\n else {\n q = quad;\n q.x = q.data.x;\n q.y = q.data.y;\n do strength += strengths[q.data.index];\n while (q = q.next);\n }\n\n quad.value = strength;\n }\n\n function apply(quad, x1, _, x2) {\n if (!quad.value) return true;\n\n var x = quad.x - node.x,\n y = quad.y - node.y,\n w = x2 - x1,\n l = x * x + y * y;\n\n // Apply the Barnes-Hut approximation if possible.\n // Limit forces for very close nodes; randomize direction if coincident.\n if (w * w / theta2 < l) {\n if (l < distanceMax2) {\n if (x === 0) x = jiggle(random), l += x * x;\n if (y === 0) y = jiggle(random), l += y * y;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n node.vx += x * quad.value * alpha / l;\n node.vy += y * quad.value * alpha / l;\n }\n return true;\n }\n\n // Otherwise, process points directly.\n else if (quad.length || l >= distanceMax2) return;\n\n // Limit forces for very close nodes; randomize direction if coincident.\n if (quad.data !== node || quad.next) {\n if (x === 0) x = jiggle(random), l += x * x;\n if (y === 0) y = jiggle(random), l += y * y;\n if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l);\n }\n\n do if (quad.data !== node) {\n w = strengths[quad.data.index] * alpha / l;\n node.vx += x * w;\n node.vy += y * w;\n } while (quad = quad.next);\n }\n\n force.initialize = function(_nodes, _random) {\n nodes = _nodes;\n random = _random;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.distanceMin = function(_) {\n return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2);\n };\n\n force.distanceMax = function(_) {\n return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2);\n };\n\n force.theta = function(_) {\n return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2);\n };\n\n return force;\n}\n","import constant from \"./constant.js\";\n\nexport default function(radius, x, y) {\n var nodes,\n strength = constant(0.1),\n strengths,\n radiuses;\n\n if (typeof radius !== \"function\") radius = constant(+radius);\n if (x == null) x = 0;\n if (y == null) y = 0;\n\n function force(alpha) {\n for (var i = 0, n = nodes.length; i < n; ++i) {\n var node = nodes[i],\n dx = node.x - x || 1e-6,\n dy = node.y - y || 1e-6,\n r = Math.sqrt(dx * dx + dy * dy),\n k = (radiuses[i] - r) * strengths[i] * alpha / r;\n node.vx += dx * k;\n node.vy += dy * k;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n radiuses = new Array(n);\n for (i = 0; i < n; ++i) {\n radiuses[i] = +radius(nodes[i], i, nodes);\n strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _, initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.radius = function(_) {\n return arguments.length ? (radius = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : radius;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = +_, force) : x;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = +_, force) : y;\n };\n\n return force;\n}\n","import {dispatch} from \"d3-dispatch\";\nimport {timer} from \"d3-timer\";\nimport lcg from \"./lcg.js\";\n\nexport function x(d) {\n return d.x;\n}\n\nexport function y(d) {\n return d.y;\n}\n\nvar initialRadius = 10,\n initialAngle = Math.PI * (3 - Math.sqrt(5));\n\nexport default function(nodes) {\n var simulation,\n alpha = 1,\n alphaMin = 0.001,\n alphaDecay = 1 - Math.pow(alphaMin, 1 / 300),\n alphaTarget = 0,\n velocityDecay = 0.6,\n forces = new Map(),\n stepper = timer(step),\n event = dispatch(\"tick\", \"end\"),\n random = lcg();\n\n if (nodes == null) nodes = [];\n\n function step() {\n tick();\n event.call(\"tick\", simulation);\n if (alpha < alphaMin) {\n stepper.stop();\n event.call(\"end\", simulation);\n }\n }\n\n function tick(iterations) {\n var i, n = nodes.length, node;\n\n if (iterations === undefined) iterations = 1;\n\n for (var k = 0; k < iterations; ++k) {\n alpha += (alphaTarget - alpha) * alphaDecay;\n\n forces.forEach(function(force) {\n force(alpha);\n });\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n if (node.fx == null) node.x += node.vx *= velocityDecay;\n else node.x = node.fx, node.vx = 0;\n if (node.fy == null) node.y += node.vy *= velocityDecay;\n else node.y = node.fy, node.vy = 0;\n }\n }\n\n return simulation;\n }\n\n function initializeNodes() {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.index = i;\n if (node.fx != null) node.x = node.fx;\n if (node.fy != null) node.y = node.fy;\n if (isNaN(node.x) || isNaN(node.y)) {\n var radius = initialRadius * Math.sqrt(0.5 + i), angle = i * initialAngle;\n node.x = radius * Math.cos(angle);\n node.y = radius * Math.sin(angle);\n }\n if (isNaN(node.vx) || isNaN(node.vy)) {\n node.vx = node.vy = 0;\n }\n }\n }\n\n function initializeForce(force) {\n if (force.initialize) force.initialize(nodes, random);\n return force;\n }\n\n initializeNodes();\n\n return simulation = {\n tick: tick,\n\n restart: function() {\n return stepper.restart(step), simulation;\n },\n\n stop: function() {\n return stepper.stop(), simulation;\n },\n\n nodes: function(_) {\n return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes;\n },\n\n alpha: function(_) {\n return arguments.length ? (alpha = +_, simulation) : alpha;\n },\n\n alphaMin: function(_) {\n return arguments.length ? (alphaMin = +_, simulation) : alphaMin;\n },\n\n alphaDecay: function(_) {\n return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay;\n },\n\n alphaTarget: function(_) {\n return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget;\n },\n\n velocityDecay: function(_) {\n return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay;\n },\n\n randomSource: function(_) {\n return arguments.length ? (random = _, forces.forEach(initializeForce), simulation) : random;\n },\n\n force: function(name, _) {\n return arguments.length > 1 ? ((_ == null ? forces.delete(name) : forces.set(name, initializeForce(_))), simulation) : forces.get(name);\n },\n\n find: function(x, y, radius) {\n var i = 0,\n n = nodes.length,\n dx,\n dy,\n d2,\n node,\n closest;\n\n if (radius == null) radius = Infinity;\n else radius *= radius;\n\n for (i = 0; i < n; ++i) {\n node = nodes[i];\n dx = x - node.x;\n dy = y - node.y;\n d2 = dx * dx + dy * dy;\n if (d2 < radius) closest = node, radius = d2;\n }\n\n return closest;\n },\n\n on: function(name, _) {\n return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name);\n }\n };\n}\n","import constant from \"./constant.js\";\n\nexport default function(x) {\n var strength = constant(0.1),\n nodes,\n strengths,\n xz;\n\n if (typeof x !== \"function\") x = constant(x == null ? 0 : +x);\n\n function force(alpha) {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n xz = new Array(n);\n for (i = 0; i < n; ++i) {\n strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.x = function(_) {\n return arguments.length ? (x = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : x;\n };\n\n return force;\n}\n","import constant from \"./constant.js\";\n\nexport default function(y) {\n var strength = constant(0.1),\n nodes,\n strengths,\n yz;\n\n if (typeof y !== \"function\") y = constant(y == null ? 0 : +y);\n\n function force(alpha) {\n for (var i = 0, n = nodes.length, node; i < n; ++i) {\n node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha;\n }\n }\n\n function initialize() {\n if (!nodes) return;\n var i, n = nodes.length;\n strengths = new Array(n);\n yz = new Array(n);\n for (i = 0; i < n; ++i) {\n strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes);\n }\n }\n\n force.initialize = function(_) {\n nodes = _;\n initialize();\n };\n\n force.strength = function(_) {\n return arguments.length ? (strength = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : strength;\n };\n\n force.y = function(_) {\n return arguments.length ? (y = typeof _ === \"function\" ? _ : constant(+_), initialize(), force) : y;\n };\n\n return force;\n}\n","import formatLocale from \"./locale.js\";\n\nvar locale;\nexport var format;\nexport var formatPrefix;\n\ndefaultLocale({\n thousands: \",\",\n grouping: [3],\n currency: [\"$\", \"\"]\n});\n\nexport default function defaultLocale(definition) {\n locale = formatLocale(definition);\n format = locale.format;\n formatPrefix = locale.formatPrefix;\n return locale;\n}\n","import {formatDecimalParts} from \"./formatDecimal.js\";\n\nexport default function(x) {\n return x = formatDecimalParts(Math.abs(x)), x ? x[1] : NaN;\n}\n","export default function(x) {\n return Math.abs(x = Math.round(x)) >= 1e21\n ? x.toLocaleString(\"en\").replace(/,/g, \"\")\n : x.toString(10);\n}\n\n// Computes the decimal coefficient and exponent of the specified number x with\n// significant digits p, where x is positive and p is in [1, 21] or undefined.\n// For example, formatDecimalParts(1.23) returns [\"123\", 0].\nexport function formatDecimalParts(x, p) {\n if ((i = (x = p ? x.toExponential(p - 1) : x.toExponential()).indexOf(\"e\")) < 0) return null; // NaN, ±Infinity\n var i, coefficient = x.slice(0, i);\n\n // The string returned by toExponential either has the form \\d\\.\\d+e[-+]\\d+\n // (e.g., 1.2e+3) or the form \\de[-+]\\d+ (e.g., 1e+3).\n return [\n coefficient.length > 1 ? coefficient[0] + coefficient.slice(2) : coefficient,\n +x.slice(i + 1)\n ];\n}\n","export default function(grouping, thousands) {\n return function(value, width) {\n var i = value.length,\n t = [],\n j = 0,\n g = grouping[0],\n length = 0;\n\n while (i > 0 && g > 0) {\n if (length + g + 1 > width) g = Math.max(1, width - length);\n t.push(value.substring(i -= g, i + g));\n if ((length += g + 1) > width) break;\n g = grouping[j = (j + 1) % grouping.length];\n }\n\n return t.reverse().join(thousands);\n };\n}\n","export default function(numerals) {\n return function(value) {\n return value.replace(/[0-9]/g, function(i) {\n return numerals[+i];\n });\n };\n}\n","import {formatDecimalParts} from \"./formatDecimal.js\";\n\nexport var prefixExponent;\n\nexport default function(x, p) {\n var d = formatDecimalParts(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1],\n i = exponent - (prefixExponent = Math.max(-8, Math.min(8, Math.floor(exponent / 3))) * 3) + 1,\n n = coefficient.length;\n return i === n ? coefficient\n : i > n ? coefficient + new Array(i - n + 1).join(\"0\")\n : i > 0 ? coefficient.slice(0, i) + \".\" + coefficient.slice(i)\n : \"0.\" + new Array(1 - i).join(\"0\") + formatDecimalParts(x, Math.max(0, p + i - 1))[0]; // less than 1y!\n}\n","import {formatDecimalParts} from \"./formatDecimal.js\";\n\nexport default function(x, p) {\n var d = formatDecimalParts(x, p);\n if (!d) return x + \"\";\n var coefficient = d[0],\n exponent = d[1];\n return exponent < 0 ? \"0.\" + new Array(-exponent).join(\"0\") + coefficient\n : coefficient.length > exponent + 1 ? coefficient.slice(0, exponent + 1) + \".\" + coefficient.slice(exponent + 1)\n : coefficient + new Array(exponent - coefficient.length + 2).join(\"0\");\n}\n","// [[fill]align][sign][symbol][0][width][,][.precision][~][type]\nvar re = /^(?:(.)?([<>=^]))?([+\\-( ])?([$#])?(0)?(\\d+)?(,)?(\\.\\d+)?(~)?([a-z%])?$/i;\n\nexport default function formatSpecifier(specifier) {\n if (!(match = re.exec(specifier))) throw new Error(\"invalid format: \" + specifier);\n var match;\n return new FormatSpecifier({\n fill: match[1],\n align: match[2],\n sign: match[3],\n symbol: match[4],\n zero: match[5],\n width: match[6],\n comma: match[7],\n precision: match[8] && match[8].slice(1),\n trim: match[9],\n type: match[10]\n });\n}\n\nformatSpecifier.prototype = FormatSpecifier.prototype; // instanceof\n\nexport function FormatSpecifier(specifier) {\n this.fill = specifier.fill === undefined ? \" \" : specifier.fill + \"\";\n this.align = specifier.align === undefined ? \">\" : specifier.align + \"\";\n this.sign = specifier.sign === undefined ? \"-\" : specifier.sign + \"\";\n this.symbol = specifier.symbol === undefined ? \"\" : specifier.symbol + \"\";\n this.zero = !!specifier.zero;\n this.width = specifier.width === undefined ? undefined : +specifier.width;\n this.comma = !!specifier.comma;\n this.precision = specifier.precision === undefined ? undefined : +specifier.precision;\n this.trim = !!specifier.trim;\n this.type = specifier.type === undefined ? \"\" : specifier.type + \"\";\n}\n\nFormatSpecifier.prototype.toString = function() {\n return this.fill\n + this.align\n + this.sign\n + this.symbol\n + (this.zero ? \"0\" : \"\")\n + (this.width === undefined ? \"\" : Math.max(1, this.width | 0))\n + (this.comma ? \",\" : \"\")\n + (this.precision === undefined ? \"\" : \".\" + Math.max(0, this.precision | 0))\n + (this.trim ? \"~\" : \"\")\n + this.type;\n};\n","// Trims insignificant zeros, e.g., replaces 1.2000k with 1.2k.\nexport default function(s) {\n out: for (var n = s.length, i = 1, i0 = -1, i1; i < n; ++i) {\n switch (s[i]) {\n case \".\": i0 = i1 = i; break;\n case \"0\": if (i0 === 0) i0 = i; i1 = i; break;\n default: if (!+s[i]) break out; if (i0 > 0) i0 = 0; break;\n }\n }\n return i0 > 0 ? s.slice(0, i0) + s.slice(i1 + 1) : s;\n}\n","import formatDecimal from \"./formatDecimal.js\";\nimport formatPrefixAuto from \"./formatPrefixAuto.js\";\nimport formatRounded from \"./formatRounded.js\";\n\nexport default {\n \"%\": (x, p) => (x * 100).toFixed(p),\n \"b\": (x) => Math.round(x).toString(2),\n \"c\": (x) => x + \"\",\n \"d\": formatDecimal,\n \"e\": (x, p) => x.toExponential(p),\n \"f\": (x, p) => x.toFixed(p),\n \"g\": (x, p) => x.toPrecision(p),\n \"o\": (x) => Math.round(x).toString(8),\n \"p\": (x, p) => formatRounded(x * 100, p),\n \"r\": formatRounded,\n \"s\": formatPrefixAuto,\n \"X\": (x) => Math.round(x).toString(16).toUpperCase(),\n \"x\": (x) => Math.round(x).toString(16)\n};\n","export default function(x) {\n return x;\n}\n","export {default as formatDefaultLocale, format, formatPrefix} from \"./defaultLocale.js\";\nexport {default as formatLocale} from \"./locale.js\";\nexport {default as formatSpecifier, FormatSpecifier} from \"./formatSpecifier.js\";\nexport {default as precisionFixed} from \"./precisionFixed.js\";\nexport {default as precisionPrefix} from \"./precisionPrefix.js\";\nexport {default as precisionRound} from \"./precisionRound.js\";\n","import exponent from \"./exponent.js\";\nimport formatGroup from \"./formatGroup.js\";\nimport formatNumerals from \"./formatNumerals.js\";\nimport formatSpecifier from \"./formatSpecifier.js\";\nimport formatTrim from \"./formatTrim.js\";\nimport formatTypes from \"./formatTypes.js\";\nimport {prefixExponent} from \"./formatPrefixAuto.js\";\nimport identity from \"./identity.js\";\n\nvar map = Array.prototype.map,\n prefixes = [\"y\",\"z\",\"a\",\"f\",\"p\",\"n\",\"µ\",\"m\",\"\",\"k\",\"M\",\"G\",\"T\",\"P\",\"E\",\"Z\",\"Y\"];\n\nexport default function(locale) {\n var group = locale.grouping === undefined || locale.thousands === undefined ? identity : formatGroup(map.call(locale.grouping, Number), locale.thousands + \"\"),\n currencyPrefix = locale.currency === undefined ? \"\" : locale.currency[0] + \"\",\n currencySuffix = locale.currency === undefined ? \"\" : locale.currency[1] + \"\",\n decimal = locale.decimal === undefined ? \".\" : locale.decimal + \"\",\n numerals = locale.numerals === undefined ? identity : formatNumerals(map.call(locale.numerals, String)),\n percent = locale.percent === undefined ? \"%\" : locale.percent + \"\",\n minus = locale.minus === undefined ? \"−\" : locale.minus + \"\",\n nan = locale.nan === undefined ? \"NaN\" : locale.nan + \"\";\n\n function newFormat(specifier) {\n specifier = formatSpecifier(specifier);\n\n var fill = specifier.fill,\n align = specifier.align,\n sign = specifier.sign,\n symbol = specifier.symbol,\n zero = specifier.zero,\n width = specifier.width,\n comma = specifier.comma,\n precision = specifier.precision,\n trim = specifier.trim,\n type = specifier.type;\n\n // The \"n\" type is an alias for \",g\".\n if (type === \"n\") comma = true, type = \"g\";\n\n // The \"\" type, and any invalid type, is an alias for \".12~g\".\n else if (!formatTypes[type]) precision === undefined && (precision = 12), trim = true, type = \"g\";\n\n // If zero fill is specified, padding goes after sign and before digits.\n if (zero || (fill === \"0\" && align === \"=\")) zero = true, fill = \"0\", align = \"=\";\n\n // Compute the prefix and suffix.\n // For SI-prefix, the suffix is lazily computed.\n var prefix = symbol === \"$\" ? currencyPrefix : symbol === \"#\" && /[boxX]/.test(type) ? \"0\" + type.toLowerCase() : \"\",\n suffix = symbol === \"$\" ? currencySuffix : /[%p]/.test(type) ? percent : \"\";\n\n // What format function should we use?\n // Is this an integer type?\n // Can this type generate exponential notation?\n var formatType = formatTypes[type],\n maybeSuffix = /[defgprs%]/.test(type);\n\n // Set the default precision if not specified,\n // or clamp the specified precision to the supported range.\n // For significant precision, it must be in [1, 21].\n // For fixed precision, it must be in [0, 20].\n precision = precision === undefined ? 6\n : /[gprs]/.test(type) ? Math.max(1, Math.min(21, precision))\n : Math.max(0, Math.min(20, precision));\n\n function format(value) {\n var valuePrefix = prefix,\n valueSuffix = suffix,\n i, n, c;\n\n if (type === \"c\") {\n valueSuffix = formatType(value) + valueSuffix;\n value = \"\";\n } else {\n value = +value;\n\n // Determine the sign. -0 is not less than 0, but 1 / -0 is!\n var valueNegative = value < 0 || 1 / value < 0;\n\n // Perform the initial formatting.\n value = isNaN(value) ? nan : formatType(Math.abs(value), precision);\n\n // Trim insignificant zeros.\n if (trim) value = formatTrim(value);\n\n // If a negative value rounds to zero after formatting, and no explicit positive sign is requested, hide the sign.\n if (valueNegative && +value === 0 && sign !== \"+\") valueNegative = false;\n\n // Compute the prefix and suffix.\n valuePrefix = (valueNegative ? (sign === \"(\" ? sign : minus) : sign === \"-\" || sign === \"(\" ? \"\" : sign) + valuePrefix;\n valueSuffix = (type === \"s\" ? prefixes[8 + prefixExponent / 3] : \"\") + valueSuffix + (valueNegative && sign === \"(\" ? \")\" : \"\");\n\n // Break the formatted value into the integer “value” part that can be\n // grouped, and fractional or exponential “suffix” part that is not.\n if (maybeSuffix) {\n i = -1, n = value.length;\n while (++i < n) {\n if (c = value.charCodeAt(i), 48 > c || c > 57) {\n valueSuffix = (c === 46 ? decimal + value.slice(i + 1) : value.slice(i)) + valueSuffix;\n value = value.slice(0, i);\n break;\n }\n }\n }\n }\n\n // If the fill character is not \"0\", grouping is applied before padding.\n if (comma && !zero) value = group(value, Infinity);\n\n // Compute the padding.\n var length = valuePrefix.length + value.length + valueSuffix.length,\n padding = length < width ? new Array(width - length + 1).join(fill) : \"\";\n\n // If the fill character is \"0\", grouping is applied after padding.\n if (comma && zero) value = group(padding + value, padding.length ? width - valueSuffix.length : Infinity), padding = \"\";\n\n // Reconstruct the final output based on the desired alignment.\n switch (align) {\n case \"<\": value = valuePrefix + value + valueSuffix + padding; break;\n case \"=\": value = valuePrefix + padding + value + valueSuffix; break;\n case \"^\": value = padding.slice(0, length = padding.length >> 1) + valuePrefix + value + valueSuffix + padding.slice(length); break;\n default: value = padding + valuePrefix + value + valueSuffix; break;\n }\n\n return numerals(value);\n }\n\n format.toString = function() {\n return specifier + \"\";\n };\n\n return format;\n }\n\n function formatPrefix(specifier, value) {\n var f = newFormat((specifier = formatSpecifier(specifier), specifier.type = \"f\", specifier)),\n e = Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3,\n k = Math.pow(10, -e),\n prefix = prefixes[8 + e / 3];\n return function(value) {\n return f(k * value) + prefix;\n };\n }\n\n return {\n format: newFormat,\n formatPrefix: formatPrefix\n };\n}\n","import exponent from \"./exponent.js\";\n\nexport default function(step) {\n return Math.max(0, -exponent(Math.abs(step)));\n}\n","import exponent from \"./exponent.js\";\n\nexport default function(step, value) {\n return Math.max(0, Math.max(-8, Math.min(8, Math.floor(exponent(value) / 3))) * 3 - exponent(Math.abs(step)));\n}\n","import exponent from \"./exponent.js\";\n\nexport default function(step, max) {\n step = Math.abs(step), max = Math.abs(max) - step;\n return Math.max(0, exponent(max) - exponent(step)) + 1;\n}\n"],"names":[],"sourceRoot":""}